14. Creating Windows & Applets▲
A fundamental design guideline is "make simple things easy, and difficult things possible." (74)
The original design goal of the graphical user interface (GUI) library in Java 1.0 was to allow the programmer to build a GUI that looks good on all platforms. That goal was not achieved. Instead, the Java 1.0 Abstract Window Toolkit (AWT) produced a GUI that looked equally mediocre on all systems. In addition, it was restrictive; you could use only four fonts and you couldn't access any of the more sophisticated GUI elements that exist in your operating system. The Java 1.0 AWT programming model is also awkward and non-object-oriented. A student in one of my seminars (who had been at Sun during the creation of Java) explained why: The original AWT had been conceptualized, designed, and implemented in a month. Certainly a marvel of productivity, and also an object lesson in why design is important.
The situation improved with the Java 1.1 AWT event model, which takes a much clearer, object-oriented approach, along with the addition of JavaBeans, a component programming model that is oriented toward the easy creation of visual programming environments. Java 2 (JDK 1.2) finished the transformation away from the old Java 1.0 AWT by essentially replacing everything with the Java Foundation Classes (JFC), the GUI portion of which is called "Swing." These are a rich set of easy-to-use, easy-to-understand JavaBeans that can be dragged and dropped (as well as hand programmed) to create a GUI that you can (finally) be satisfied with. The "revision 3" rule of the software industry (a product isn't good until revision 3) seems to hold true with programming languages as well.
This chapter does not cover anything but the modern Java 2 Swing library and makes the reasonable assumption that Swing is the final destination GUI library for Java. (75) If for some reason you need to use the original "old" AWT (because you're supporting old code or you have browser limitations), you can find that introduction in the first edition of this book, downloadable at www.BruceEckel.com (also included on the CD ROM bound with this book) Note that some AWT components remain in Java, and in some situations you must use them.
Early in this chapter, you'll see how things are different when you want to create an applet versus a regular application using Swing, and how to create programs that are both applets and applications so they can be run either inside a browser or from the command line. Almost all the GUI examples in this book will be executable as both applets and applications.
Please be aware that this is not a comprehensive glossary of either all the Swing components or all the methods for the described classes. What you see here is intended to be simple. The Swing library is vast, and the goal of this chapter is only to get you started with the essentials and comfortable with the concepts. If you need to do more, then Swing can probably give you what you want if you're willing to do the research.
I assume here that you have downloaded and installed the JDK library documents in HTML format from java.sun.com and will browse the javax.swing classes in that documentation to see the full details and methods of the Swing library. Because of the simplicity of the Swing design, this will often be enough information to solve your problem. There are numerous (rather thick) books dedicated solely to Swing, and you'll want to go to those if you need more depth, or if you want to modify the default Swing behavior.
As you learn about Swing, you'll discover:
- Swing is a much better programming model than you've probably seen in other languages and development environments. JavaBeans (which will be introduced toward the end of this chapter) is the framework for that library.
- "GUI builders" (visual programming environments) are a de rigueur aspect of a complete Java development environment. JavaBeans and Swing allow the GUI builder to write code for you as you place components onto forms using graphical tools. This not only rapidly speeds development during GUI building, but it allows for greater experimentation and thus the ability to try out more designs and presumably come up with a better one.
- The simplicity and well-designed nature of Swing means that even if you do use a GUI builder rather than coding by hand, the resulting code will still be comprehensible; this solves a big problem with GUI builders from the past, which could easily generate unreadable code.
Swing contains all the components that you expect to see in a modern UI: everything from buttons that contain pictures to trees and tables. It's a big library, but it's designed to have appropriate complexity for the task at hand; if something is simple, you don't have to write much code, but as you try to do more complex things, your code becomes proportionally more complex. This means an easy entry point, but you've got the power if you need it.
Much of what you'll like about Swing could be called "orthogonality of use." That is, once you pick up the general ideas about the library, you can apply them everywhere. Primarily because of the standard naming conventions, much of the time that I was writing these examples I could guess at the method names and get it right the first time without looking anything up. This is certainly the hallmark of a good library design. In addition, you can generally plug components into other components and things will work correctly.
For speed, all the components are "lightweight," and Swing is written entirely in Java for portability.
Keyboard navigation is automatic; you can run a Swing application without using the mouse, and this doesn't require any extra programming. Scrolling support is effortless; you simply wrap your component in a JScrollPane as you add it to your form. Features such as tool tips typically require a single line of code to use.
Swing also supports a rather radical feature called "pluggable look and feel," which means that the appearance of the UI can be dynamically changed to suit the expectations of users working under different platforms and operating systems. It's even possible (albeit difficult) to invent your own look and feel.
14-1. The basic applet▲
Java has the ability to create applets, which are little programs that run inside a Web browser. Because they must be safe, applets are limited in what they can accomplish. However, applets are a powerful tool that support client-side programming, a major issue for the Web.
14-1-1. Applet restrictions▲
Programming within an applet is so restrictive that it's often referred to as being "inside the sandbox," since you always have someone-that is, the Java run-time security system-watching over you.
However, you can also step outside the sandbox and write regular applications rather than applets, in which case you can access the other features of your OS. We've been writing regular applications all along in this book, but they've been console applications without any graphical components. Swing can be used to build GUI interfaces for regular applications.
You can generally answer the question of what an applet is able to do by looking at what it is supposed to do: extend the functionality of a Web page in a browser. Since, as a Net surfer, you never really know if a Web page is from a friendly place or not, you want any code that it runs to be safe. So the biggest restrictions you'll notice are probably:
- An applet can't touch the local disk. This means writing or reading, since you wouldn't want an applet to read and transmit private information over the Internet without your permission. Writing is prevented, of course, since that would be an open invitation to a virus. Java offers digital signing for applets. Many applet restrictions are relaxed when you choose to allow signed applets (those signed by a trusted source) to have access to your machine. You'll see an example later in this chapter, as well as an example of Java Web Start, a way to safely send applications to a client over the Internet.
- Applets can take longer to display, since you must download the whole thing every time, including a separate server hit for each different class. Your browser can cache the applet, but there are no guarantees. Because of this, you should always package your applets in a JAR (Java ARchive) file that combines all the applet components (including other .class files as well as images and sounds) together into a single compressed file that can be downloaded in a single server transaction. "Digital signing" is available for each individual entry in the JAR file.
14-1-2. Applet advantages▲
If you can live within the restrictions, applets have definite advantages, especially when building client/server or other networked applications:
- There is no installation issue. An applet has true platform independence (including the ability to easily play audio files, etc.), so you don't need to make any changes in your code for different platforms, nor does anyone have to perform any installation "tweaking." In fact, installation is automatic every time the user loads a Web page that contains applets, so updates happen silently and automatically. In traditional client/server systems, building and installing a new version of the client software is often a nightmare.
- You don't have to worry about bad code causing damage to someone's system, because of the security built into the core Java language and applet structure. This, along with the previous point, makes Java useful for so-called intranet client/server applications that live only within a company or restricted arena of operation where the user environment (Web browser and add-ins) can be specified and/or controlled.
Because applets are automatically integrated with HTML, you have a built-in platform-independent documentation system to support the applet. It's an interesting twist, since we're used to having the documentation part of the program rather than vice versa.
14-1-3. Application frameworks▲
Libraries are often grouped according to their functionality. Some libraries, for example, are used as is, off the shelf. The standard Java library String and ArrayList classes are examples of these. Other libraries are designed specifically as building blocks to create other classes. A certain category of library is the application framework, whose goal is to help you build applications by providing a class or set of classes that produces the basic behavior that you need in every application of a particular type. Then, to customize the behavior to your own needs, you inherit from the application class and override the methods of interest. The application framework's default control mechanism will call your overridden methods at the appropriate time. An application framework is a good example of "separating the things that change from the things that stay the same," since it attempts to localize all the unique parts of a program in the overridden methods. (76)
Applets are built using an application framework. You inherit from class JApplet and override the appropriate methods. There are a few methods that control the creation and execution of an applet on a Web page:
Method | Operation |
---|---|
init( ) | Automatically called to perform first-time initialization of the applet, including component layout. You'll always override this method. |
start( ) | Called every time the applet moves into sight on the Web browser to allow the applet to start up its normal operations (especially those that are shut off by stop( )). Also called after init( ). |
stop( ) | Called every time the applet moves out of sight on the Web browser to allow the applet to shut off expensive operations. Also called right before destroy( ). |
destroy( ) | Called when the applet is being unloaded from the page to perform final release of resources when the applet is no longer used |
With this information you are ready to create a simple applet:
//: c14:Applet1.java
// Very simple applet.
import
javax.swing.*;
import
java.awt.*;
public
class
Applet1 extends
JApplet {
public
void
init
(
) {
getContentPane
(
).add
(
new
JLabel
(
"Applet!"
));
}
}
///:~
Note that applets are not required to have a main( ). That's all wired into the application framework; you put any startup code in init( ).
In this program, the only activity is putting a text label on the applet, via the JLabel class (the old AWT appropriated the name Label as well as other names of components, so you will often see a leading "J" used with Swing components). The constructor for this class takes a String and uses it to create the label. In the preceding program this label is placed on the form.
The init( ) method is responsible for putting all the components on the form using the add( ) method. You might think that you ought to be able to simply call add( ) by itself, and in fact that's the way it used to be in the old AWT. However, Swing requires that you add all components to the "content pane" of a form, so you must call getContentPane( ) as part of the add( ) process.
14-1-4. Running applets inside a Web browser▲
To run this program you must place it inside a Web page and view that page inside your Java-enabled Web browser. To place an applet inside a Web page, you put a special tag inside the HTML source for that Web page (77) to tell the page how to load and run the applet.
This process used to be very simple, when Java itself was simple and everyone was on the same bandwagon and incorporated the same Java support inside their Web browsers. Then you might have been able to get away with a very simple bit of HTML inside your Web page, like this:
<applet
code
=
Applet1
width
=
100
height
=
50>
</applet>
Then along came the browser and language wars, and we (programmers and end users alike) lost. After awhile, Sun realized that we could no longer expect browsers to support the correct flavor of Java, and the only solution was to provide some kind of add-on that would conform to a browser's extension mechanism. By using the extension mechanism (which a browser vendor cannot disable-in an attempt to gain competitive advantage-without breaking all the third-party extensions), Sun guarantees that Java cannot be shut out of the Web browser by an antagonistic vendor.
With Internet Explorer, the extension mechanism is the ActiveX control, and with Netscape, it is the plug-in. In your HTML code, you must provide tags to support both, but you can automatically generate the necessary tags with the HTMLconverter tool that comes with the JDK download. Here's what the simplest resulting HTML page looks like for Applet1 after running HTMLconverter on the preceding applet tag:
<!--"CONVERTED_APPLET"-->
<!-- HTML CONVERTER -->
<OBJECT
classid
=
"clsid:CAFEEFAC-0014-0001-0000-ABCDEFFEDCBA"
codebase
=
"http://java.sun.com/products/plugin/autodl/jinstall-1_4_1-windows-i586.cab#Version=1,4,1,0"
WIDTH
=
100 HEIGHT
=
50 >
<PARAM NAME
=
CODE VALUE
=
Applet1 >
<PARAM NAME
=
"type"
VALUE
=
"application/x-java-applet;jpi-version=1.4.1"
>
<PARAM NAME
=
"scriptable"
VALUE
=
"false"
>
<COMMENT>
<EMBED
type
=
"application/x-java-applet;jpi-version=1.4.1"
CODE
=
Applet1
WIDTH
=
100
HEIGHT
=
50
scriptable
=
false
pluginspage
=
"http://java.sun.com/products/plugin/index.html#download"
>
<NOEMBED>
</NOEMBED>
</EMBED>
</COMMENT>
</OBJECT>
<!--
<APPLET CODE = Applet1 WIDTH = 100 HEIGHT = 50>
</APPLET>
-->
<!--"END_CONVERTED_APPLET"-->
Some of these lines were too long and had to be wrapped to fit on the page. The code in this book's source code (downloadable from www.BruceEckel.com) will work without having to worry about correcting line wraps.
The code value gives the name of the .class file where the applet resides. The width and height specify the initial size of the applet (in pixels, as before). There are other items you can place within the applet tag: a place to find other .class files on the Internet (codebase), alignment information (align), a special identifier that makes it possible for applets to communicate with each other (name), and applet parameters to provide information that the applet can retrieve. Parameters are in the form:
<param
name
=
"identifier"
value
=
"information"
>
and there can be as many as you want.
The source code package for this book (freely downloadable at www.BruceEckel.com)provides an HTML page for each of the applets in this book, and thus many examples of the applet tag, all driven from the index.html file corresponding to this chapter's source code. You can find a full and current description of the details of placing applets in Web pages at java.sun.com.
14-1-5. Using Appletviewer▲
Sun's JDK contains a tool called the Appletviewer that picks the <applet> tags out of the HTML file and runs the applets without displaying the surrounding HTML text. Because the Appletviewer ignores everything but APPLET tags, you can put those tags in the Java source file as comments:
// <applet code=MyApplet width=200 height=100></applet>
This way, you can run "appletviewer MyApplet.java" and you don't need to create tiny HTML files to run tests. For example, you can add the commented HTML tags to Applet1.java:
//: c14:Applet1b.java
// Embedding the applet tag for Appletviewer.
// <applet code=Applet1b width=100 height=50></applet>
import
javax.swing.*;
import
java.awt.*;
public
class
Applet1b extends
JApplet {
public
void
init
(
) {
getContentPane
(
).add
(
new
JLabel
(
"Applet!"
));
}
}
///:~
Now you can invoke the applet with the command
appletviewer Applet1b.java
In this book, this form will be used for easy testing of applets. Shortly, you'll see another coding approach that will allow you to execute applets from the command line without the Appletviewer.
14-1-6. Testing applets▲
You can perform a simple test without any network connection by starting up your Web browser and opening the HTML file containing the applet tag. As the HTML file is loaded, the browser will discover the applet tag and go hunt for the .class file specified by the code value. Of course, it looks at the CLASSPATH to find out where to hunt, and if your .class file isn't in the CLASSPATH, then it will give an error message on the status line of the browser to the effect that it couldn't find that .class file.
When you want to try this out on your Web site, things are a little more complicated. First of all, you must have a Web site, which for most people means a third-party Internet Service Provider (ISP) at a remote location. Since the applet is just a file or set of files, the ISP does not have to provide any special support for Java. You must also have a way to move the HTML files and the .class files from your site to the correct directory on the ISP machine. This is typically done with a File Transfer Protocol (FTP) program, of which there are many different types available for free or as shareware. So it would seem that all you need to do is move the files to the ISP machine with FTP, then connect to the site and HTML file using your browser; if the applet comes up and works, then everything checks out, right?
Here's where you can get fooled. If the browser on the client machine cannot locate the .class file on the server, it will hunt through the CLASSPATH on your local machine. Thus, the applet might not be loading properly from the server, but to you it looks fine during your testing process because the browser finds it on your machine. When someone else connects, however, his or her browser can't find it. So when you're testing, make sure you erase the relevant .class files (or .jar file) on your local machine to verify that they exist in the proper location on the server.
One of the most insidious places where this happened to me is when I innocently placed an applet inside a package. After uploading the HTML file and applet, it turned out that the server path to the applet was confused because of the package name. However, my browser found it in the local CLASSPATH. So I was the only one who could properly load the applet. It's important to specify the full class name including the package in the CODE parameter of your applet tag. In many published applet examples, the applet is not put inside a package, but it's generally best to use packages in production code.
14-2. Running applets from the command line▲
There are times when you'd like to make a windowed program do something else other than sit on a Web page. Perhaps you'd also like it to do some of the things a "regular" application can do, but still have the vaunted instant portability provided by Java. In previous chapters in this book we've made command-line applications, but in some operating environments (the Macintosh, for example) there isn't a command line. So for any number of reasons, you'd like to build a windowed, non-applet program using Java. This is certainly a reasonable desire.
The Swing library allows you to make an application that preserves the look and feel of the underlying operating environment. If you want to build windowed applications, it makes sense to do so (78) only if you can use the latest version of Java and associated tools so you can deliver applications that won't confound your users. If for some reason you're forced to use an older version of Java, think hard before committing to building a significant windowed application.
Often you'll want to be able to create a class that can be invoked as either a window or an applet. This is especially convenient when you're testing the applets, since it's typically much faster and easier to run the resulting applet-application from the command line than it is to start up a Web browser or the Appletviewer.
To create an applet that can be run from the console command line, you simply add a main( ) to your applet that builds an instance of the applet inside a Jframe. (79) As a simple example, let's look at Applet1b.java modified to work as both an application and an applet:
//: c14:Applet1c.java
// An application and an applet.
// <applet code=Applet1c width=100 height=50></applet>
import
javax.swing.*;
import
java.awt.*;
public
class
Applet1c extends
JApplet {
public
void
init
(
) {
getContentPane
(
).add
(
new
JLabel
(
"Applet!"
));
}
// A main() for the application:
public
static
void
main
(
String[] args) {
JApplet applet =
new
Applet1c
(
);
JFrame frame =
new
JFrame
(
"Applet1c"
);
// To close the application:
frame.setDefaultCloseOperation
(
JFrame.EXIT_ON_CLOSE);
frame.getContentPane
(
).add
(
applet);
frame.setSize
(
100
,50
);
applet.init
(
);
applet.start
(
);
frame.setVisible
(
true
);
}
}
///:~
main( ) is the only element added to the applet, and the rest of the applet is untouched. The applet is created and added to a JFrame so that it can be displayed.
You can see that in main( ), the applet is explicitly initialized and started because in this case the browser isn't available to do it for you. Of course, this doesn't provide the full behavior of the browser, which also calls stop( ) and destroy( ), but for most situations it's acceptable. If it's a problem, you can force the calls yourself. (80)
Notice the last line:
frame.setVisible
(
true
);
Without this, you won't see anything on the screen.
14-2-1. A display framework▲
Although the code that turns programs into both applets and applications produces valuable results, if used everywhere it becomes distracting and wastes paper. Instead, the following display framework will be used for the Swing examples in the rest of this book:
//: com:bruceeckel:swing:Console.java
// Tool for running Swing demos from the
// console, both applets and JFrames.
package
com.bruceeckel.swing;
import
javax.swing.*;
import
java.awt.event.*;
public
class
Console {
// Create a title string from the class name:
public
static
String title
(
Object o) {
String t =
o.getClass
(
).toString
(
);
// Remove the word "class":
if
(
t.indexOf
(
"class"
) !=
-
1
)
t =
t.substring
(
6
);
return
t;
}
public
static
void
run
(
JFrame frame, int
width, int
height) {
frame.setDefaultCloseOperation
(
JFrame.EXIT_ON_CLOSE);
frame.setSize
(
width, height);
frame.setVisible
(
true
);
}
public
static
void
run
(
JApplet applet, int
width, int
height) {
JFrame frame =
new
JFrame
(
title
(
applet));
frame.setDefaultCloseOperation
(
JFrame.EXIT_ON_CLOSE);
frame.getContentPane
(
).add
(
applet);
frame.setSize
(
width, height);
applet.init
(
);
applet.start
(
);
frame.setVisible
(
true
);
}
public
static
void
run
(
JPanel panel, int
width, int
height) {
JFrame frame =
new
JFrame
(
title
(
panel));
frame.setDefaultCloseOperation
(
JFrame.EXIT_ON_CLOSE);
frame.getContentPane
(
).add
(
panel);
frame.setSize
(
width, height);
frame.setVisible
(
true
);
}
}
///:~
This is a tool you may want to use yourself, so it's placed in the library com.bruceeckel.swing. The Console class consists entirely of static methods. The first is used to extract the class name (using RTTI) from any object and to remove the word "class," which is typically prepended by getClass( ). This uses the String methods indexOf( ) to determine whether the word "class" is there, and substring( ) to produce the new string without "class" or the trailing space. This name is used to label the window that is displayed by the run( ) methods.
setDefaultCloseOperation( ) causes a JFrame to exit a program when that JFrame is closed. The default behavior is to do nothing, so if you don't call setDefaultCloseOperation( ) or write the equivalent code for your JFrame, the application won't close.
The run( ) method is overloaded to work with JApplets, JPanels, and JFrames. Note that only if it's a JApplet are init( ) and start( ) called.
Now any applet can be run from the console by creating a main( ) containing a line like this:
Console.run
(
new
MyClass
(
), 500
, 300
);
in which the last two arguments are the display width and height. Here's Applet1c.java modified to use Console:
//: c14:Applet1d.java
// Console runs applets from the command line.
// <applet code=Applet1d width=100 height=50></applet>
import
javax.swing.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
Applet1d extends
JApplet {
public
void
init
(
) {
getContentPane
(
).add
(
new
JLabel
(
"Applet!"
));
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Applet1d
(
), 100
, 50
);
}
}
///:~
This allows the elimination of repeated code while providing the greatest flexibility in running the examples.
14-3. Making a button▲
Making a button is quite simple: you just call the JButton constructor with the label you want on the button. You'll see later that you can do fancier things, like putting graphic images on buttons.
Usually, you'll want to create a field for the button inside your class so that you can refer to it later.
The JButton is a component-its own little window-that will automatically get repainted as part of an update. This means that you don't explicitly paint a button or any other kind of control; you simply place them on the form and let them automatically take care of painting themselves. So to place a button on a form, you do it inside init( ):
//: c14:Button1.java
// Putting buttons on an applet.
// <applet code=Button1 width=200 height=50></applet>
import
javax.swing.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
Button1 extends
JApplet {
private
JButton
b1 =
new
JButton
(
"Button 1"
),
b2 =
new
JButton
(
"Button 2"
);
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
b1);
cp.add
(
b2);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Button1
(
), 200
, 50
);
}
}
///:~
Something new has been added here: Before any elements are placed on the content pane, it is given a new "layout manager," of type FlowLayout. The layout manager is the way that the pane implicitly decides where to place the control on the form. The normal behavior of an applet is to use the BorderLayout, but that won't work here because (as you will learn later in this chapter when controlling the layout of a form is examined in more detail) it defaults to covering each control entirely with every new one that is added. However, FlowLayout causes the controls to flow evenly onto the form, left to right and top to bottom.
14-4. Capturing an event▲
You'll notice that if you compile and run the preceding applet, nothing happens when you press the buttons. This is where you must step in and write some code to determine what will happen. The basis of event-driven programming, which comprises a lot of what a GUI is about, is tying events to code that responds to those events.
The way that this is accomplished in Swing is by cleanly separating the interface (the graphical components) and the implementation (the code that you want to run when an event happens to a component). Each Swing component can report all the events that might happen to it, and it can report each kind of event individually. So if you're not interested in, for example, whether the mouse is being moved over your button, you don't register your interest in that event. It's a very straightforward and elegant way to handle event-driven programming, and once you understand the basic concepts, you can easily use Swing components that you haven't seen before-in fact, this model extends to anything that can be classified as a JavaBean (discussed later in the chapter).
At first, we will just focus on the main event of interest for the components being used. In the case of a JButton, this "event of interest" is that the button is pressed.To register your interest in when a button is pressed, you call the JButton's addActionListener( ) method. This method expects an argument that is an object that implements the ActionListener interface, which contains a single method called actionPerformed( ). So all you have to do to attach code to a JButton is to implement the ActionListener interface in a class, and register an object of that class with the JButton via addActionListener( ). The method will be called when the button is pressed (this is normally referred to as a callback).
But what should the result of pressing that button be? We'd like to see something change on the screen, so a new Swing component will be introduced: the JTextField. This is a place where text can be typed, or in this case, inserted by the program. Although there are a number of ways to create a JTextField, the simplest is just to tell the constructor how wide you want that field to be. Once the JTextField is placed on the form, you can modify its contents by using the setText( ) method (there are many other methods in JTextField, but you must look these up in the HTML documentation for the JDK from java.sun.com). Here is what it looks like:
//: c14:Button2.java
// Responding to button presses.
// <applet code=Button2 width=200 height=75></applet>
import
javax.swing.*;
import
java.awt.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
Button2 extends
JApplet {
private
JButton
b1 =
new
JButton
(
"Button 1"
),
b2 =
new
JButton
(
"Button 2"
);
private
JTextField txt =
new
JTextField
(
10
);
class
ButtonListener implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
String name =
((
JButton)e.getSource
(
)).getText
(
);
txt.setText
(
name);
}
}
private
ButtonListener bl =
new
ButtonListener
(
);
public
void
init
(
) {
b1.addActionListener
(
bl);
b2.addActionListener
(
bl);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
b1);
cp.add
(
b2);
cp.add
(
txt);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Button2
(
), 200
, 75
);
}
}
///:~
Creating a JTextField and placing it on the canvas takes the same steps as for Jbuttons or for any Swing component. The difference in the preceding program is in the creation of the aforementioned ActionListener class ButtonListener. The argument to actionPerformed( ) is of type ActionEvent, which contains all the information about the event and where it came from. In this case, I wanted to describe the button that was pressed; getSource( ) produces the object where the event originated, and I assumed (using a cast) that the object is a JButton. getText( ) returns the text that's on the button, and this is placed in the JTextField to prove that the code was actually called when the button was pressed.
In init( ), addActionListener( ) is used to register the ButtonListener object with both the buttons.
It is often more convenient to code the ActionListener as an anonymous inner class, especially since you tend to use only a single instance of each listener class. Button2.java can be modified to use an anonymous inner class as follows:
//: c14:Button2b.java
// Using anonymous inner classes.
// <applet code=Button2b width=200 height=75></applet>
import
javax.swing.*;
import
java.awt.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
Button2b extends
JApplet {
private
JButton
b1 =
new
JButton
(
"Button 1"
),
b2 =
new
JButton
(
"Button 2"
);
private
JTextField txt =
new
JTextField
(
10
);
private
ActionListener bl =
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
String name =
((
JButton)e.getSource
(
)).getText
(
);
txt.setText
(
name);
}
}
;
public
void
init
(
) {
b1.addActionListener
(
bl);
b2.addActionListener
(
bl);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
b1);
cp.add
(
b2);
cp.add
(
txt);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Button2b
(
), 200
, 75
);
}
}
///:~
The approach of using an anonymous inner class will be preferred (when possible) for the examples in this book.
14-5. Text areas▲
A JTextArea is like a JTextField except that it can have multiple lines and has more functionality. A particularly useful method is append( ); with this you can easily pour output into the JTextArea, thus making a Swing program an improvement (since you can scroll backward) over what has been accomplished thus far using command-line programs that print to standard output. As an example, the following program fills a JTextArea with the output from the geography generator in Chapter 11:
//: c14:TextArea.java
// Using the JTextArea control.
import
javax.swing.*;
import
java.awt.event.*;
import
java.awt.*;
import
java.util.*;
import
com.bruceeckel.swing.*;
import
com.bruceeckel.util.*;
public
class
TextArea extends
JFrame {
private
JButton
b =
new
JButton
(
"Add Data"
),
c =
new
JButton
(
"Clear Data"
);
private
JTextArea t =
new
JTextArea
(
20
, 40
);
private
Map m =
new
HashMap
(
);
public
TextArea
(
) {
// Use up all the data:
Collections2.fill
(
m, Collections2.geography,
CountryCapitals.pairs.length);
b.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
Iterator it =
m.entrySet
(
).iterator
(
);
while
(
it.hasNext
(
)) {
Map.Entry me =
(
Map.Entry)(
it.next
(
));
t.append
(
me.getKey
(
) +
": "
+
me.getValue
(
)+
"
\n
"
);
}
}
}
);
c.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
t.setText
(
""
);
}
}
);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
new
JScrollPane
(
t));
cp.add
(
b);
cp.add
(
c);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
TextArea
(
), 475
, 425
);
}
}
///:~
This is a JFrame rather than a JApplet because it reads from the local disk, and therefore cannot be run as an applet in an HTML page.
In init( ), the Map is filled with all the countries and their capitals. Note that for both buttons, the ActionListener is created and added without defining an intermediate variable, since you never need to refer to that listener again during the program. The "Add Data" button formats and appends all the data, and the "Clear Data" button uses setText( ) to remove all the text from the JTextArea.
As the JTextArea is added to the applet, it is wrapped in a JScrollPane to control scrolling when too much text is placed on the screen. That's all you must do in order to produce full scrolling capabilities. Having tried to figure out how to do the equivalent in some other GUI programming environments, I am very impressed with the simplicity and good design of components like JScrollPane.
14-6. Controlling layout▲
The way that you place components on a form in Java is probably different from any other GUI system you've used. First, it's all code; there are no "resources" that control placement of components. Second, the way components are placed on a form is controlled not by absolute positioning but by a "layout manager" that decides how the components lie based on the order that you add( ) them. The size, shape, and placement of components will be remarkably different from one layout manager to another. In addition, the layout managers adapt to the dimensions of your applet or application window, so if the window dimension is changed, the size, shape, and placement of the components can change in response.
JApplet, JFrame JWindow, and JDialog can all produce a Container with getContentPane( ) that can contain and display Components. In Container, there's a method called setLayout( ) that allows you to choose a different layout manager. Other classes, such as JPanel, contain and display components directly, so you also set the layout manager directly, without using the content pane.
In this section we'll explore the various layout managers by placing buttons in them (since that's the simplest thing to do). There won't be any capturing of button events because these examples are just intended to show how the buttons are laid out.
14-6-1. BorderLayout▲
Applets use a default layout scheme: the BorderLayout (a number of the previous examples have changed the layout manager to FlowLayout). Without any other instruction, this takes whatever you add( ) to it and places it in the center, stretching the object all the way out to the edges.
However, there's more to the BorderLayout. This layout manager has the concept of four border regions and a center area. When you add something to a panel that's using a BorderLayout, you can use the overloaded add( ) method that takes a constant value as its first argument. This value can be any of the following:
BorderLayout.NORTH | Top |
BorderLayout.SOUTH | Bottom |
BorderLayout.EAST; | Right |
BorderLayout.WEST | Left |
BorderLayout.CENTER | Fill the middle, up to the other components or to the edges |
If you don't specify an area to place the object, it defaults to CENTER.
Here's a simple example. The default layout is used, since JApplet defaults to BorderLayout:
//: c14:BorderLayout1.java
// Demonstrates BorderLayout.
//<applet code=BorderLayout1 width=300 height=250></applet>
import
javax.swing.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
BorderLayout1 extends
JApplet {
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.add
(
BorderLayout.NORTH, new
JButton
(
"North"
));
cp.add
(
BorderLayout.SOUTH, new
JButton
(
"South"
));
cp.add
(
BorderLayout.EAST, new
JButton
(
"East"
));
cp.add
(
BorderLayout.WEST, new
JButton
(
"West"
));
cp.add
(
BorderLayout.CENTER, new
JButton
(
"Center"
));
}
public
static
void
main
(
String[] args) {
Console.run
(
new
BorderLayout1
(
), 300
, 250
);
}
}
///:~
For every placement but CENTER, the element that you add is compressed to fit in the smallest amount of space along one dimension while it is stretched to the maximum along the other dimension. CENTER, however, spreads out in both dimensions to occupy the middle.
14-6-2. FlowLayout▲
This simply "flows" the components onto the form, from left to right until the top space is full, then moves down a row and continues flowing.
Here's an example that sets the layout manager to FlowLayout and then places buttons on the form. You'll notice that with FlowLayout, the components take on their "natural" size. A JButton, for example, will be the size of its string.
//: c14:FlowLayout1.java
// Demonstrates FlowLayout.
// <applet code=FlowLayout1 width=300 height=250></applet>
import
javax.swing.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
FlowLayout1 extends
JApplet {
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
for
(
int
i =
0
; i <
20
; i++
)
cp.add
(
new
JButton
(
"Button "
+
i));
}
public
static
void
main
(
String[] args) {
Console.run
(
new
FlowLayout1
(
), 300
, 250
);
}
}
///:~
All components will be compacted to their smallest size in a FlowLayout, so you might get a little bit of surprising behavior. For example, because a JLabel will be the size of its string, attempting to right-justify its text yields an unchanged display when using FlowLayout.
14-6-3. GridLayout▲
A GridLayout allows you to build a table of components, and as you add them, they are placed left-to-right and top-to-bottom in the grid. In the constructor you specify the number of rows and columns that you need, and these are laid out in equal proportions.
//: c14:GridLayout1.java
// Demonstrates GridLayout.
// <applet code=GridLayout1 width=300 height=250></applet>
import
javax.swing.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
GridLayout1 extends
JApplet {
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
GridLayout
(
7
,3
));
for
(
int
i =
0
; i <
20
; i++
)
cp.add
(
new
JButton
(
"Button "
+
i));
}
public
static
void
main
(
String[] args) {
Console.run
(
new
GridLayout1
(
), 300
, 250
);
}
}
///:~
In this case there are 21 slots but only 20 buttons. The last slot is left empty because no "balancing" goes on with a GridLayout.
14-6-4. GridBagLayout▲
The GridBagLayout provides you with tremendous control in deciding exactly how the regions of your window will lay themselves out and reformat themselves when the window is resized. However, it's also the most complicated layout manager, and is quite difficult to understand. It is intended primarily for automatic code generation by a GUI builder (GUI builders might use GridBagLayout instead of absolute placement). If your design is so complicated that you feel you need to use GridBagLayout, then you should be using a GUI builder tool to generate that design. If you feel you must know the intricate details, I'll refer you to Core Java 2, Volume 1, by Horstmann & Cornell (Prentice Hall, 2001), or a dedicated Swing book as a starting point.
14-6-5. Absolute positioning▲
It is also possible to set the absolute position of the graphical components in this way:
- Set a null layout manager for your Container: setLayout(null).
- Call setBounds( ) or reshape( ) (depending on the language version) for each component, passing a bounding rectangle in pixel coordinates. You can do this in the constructor or in paint( ), depending on what you want to achieve.
Some GUI builders use this approach extensively, but this is usually not the best way to generate code.
14-6-6. BoxLayout▲
Because people had so much trouble understanding and working with GridBagLayout, Swing also includes BoxLayout, which gives you many of the benefits of GridBagLayout without the complexity, so you can often use it when you need to do hand-coded layouts (again, if your design becomes too complex, use a GUI builder that generates layouts for you). BoxLayout allows you to control the placement of components either vertically or horizontally, and to control the space between the components using something called "struts and glue." First, let's see how to use the BoxLayout directly, in the same way that the other layout managers have been demonstrated:
//: c14:BoxLayout1.java
// Vertical and horizontal BoxLayouts.
// <applet code=BoxLayout1 width=450 height=200></applet>
import
javax.swing.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
BoxLayout1 extends
JApplet {
public
void
init
(
) {
JPanel jpv =
new
JPanel
(
);
jpv.setLayout
(
new
BoxLayout
(
jpv, BoxLayout.Y_AXIS));
for
(
int
i =
0
; i <
5
; i++
)
jpv.add
(
new
JButton
(
"jpv "
+
i));
JPanel jph =
new
JPanel
(
);
jph.setLayout
(
new
BoxLayout
(
jph, BoxLayout.X_AXIS));
for
(
int
i =
0
; i <
5
; i++
)
jph.add
(
new
JButton
(
"jph "
+
i));
Container cp =
getContentPane
(
);
cp.add
(
BorderLayout.EAST, jpv);
cp.add
(
BorderLayout.SOUTH, jph);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
BoxLayout1
(
), 450
, 200
);
}
}
///:~
The constructor for BoxLayout is a bit different than the other layout managers-you provide the Container that is to be controlled by the BoxLayout as the first argument, and the direction of the layout as the second argument.
To simplify matters, there's a special container called Box that uses BoxLayout as its native manager. The following example lays out components horizontally and vertically using Box, which has two static methods to create boxes with vertical and horizontal alignment:
//: c14:Box1.java
// Vertical and horizontal BoxLayouts.
// <applet code=Box1 width=450 height=200></applet>
import
javax.swing.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
Box1 extends
JApplet {
public
void
init
(
) {
Box bv =
Box.createVerticalBox
(
);
for
(
int
i =
0
; i <
5
; i++
)
bv.add
(
new
JButton
(
"bv "
+
i));
Box bh =
Box.createHorizontalBox
(
);
for
(
int
i =
0
; i <
5
; i++
)
bh.add
(
new
JButton
(
"bh "
+
i));
Container cp =
getContentPane
(
);
cp.add
(
BorderLayout.EAST, bv);
cp.add
(
BorderLayout.SOUTH, bh);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Box1
(
), 450
, 200
);
}
}
///:~
Once you have a Box, you pass it as a second argument when adding components to the content pane.
Struts add space, measured in pixels, between components. To use a strut, you simply add it between the addition of the components that you want spaced apart:
//: c14:Box2.java
// Adding struts.
// <applet code=Box2 width=450 height=300></applet>
import
javax.swing.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
Box2 extends
JApplet {
public
void
init
(
) {
Box bv =
Box.createVerticalBox
(
);
for
(
int
i =
0
; i <
5
; i++
) {
bv.add
(
new
JButton
(
"bv "
+
i));
bv.add
(
Box.createVerticalStrut
(
i *
10
));
}
Box bh =
Box.createHorizontalBox
(
);
for
(
int
i =
0
; i <
5
; i++
) {
bh.add
(
new
JButton
(
"bh "
+
i));
bh.add
(
Box.createHorizontalStrut
(
i *
10
));
}
Container cp =
getContentPane
(
);
cp.add
(
BorderLayout.EAST, bv);
cp.add
(
BorderLayout.SOUTH, bh);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Box2
(
), 450
, 300
);
}
}
///:~
Struts separate components by a fixed amount, but glue is the opposite; it separates components by as much as possible. Thus it's more of a "spring" than "glue" (and the design on which this was based was called "springs and struts," so the choice of the term is a bit mysterious).
//: c14:Box3.java
// Using Glue.
// <applet code=Box3 width=450 height=300></applet>
import
javax.swing.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
Box3 extends
JApplet {
public
void
init
(
) {
Box bv =
Box.createVerticalBox
(
);
bv.add
(
new
JLabel
(
"Hello"
));
bv.add
(
Box.createVerticalGlue
(
));
bv.add
(
new
JLabel
(
"Applet"
));
bv.add
(
Box.createVerticalGlue
(
));
bv.add
(
new
JLabel
(
"World"
));
Box bh =
Box.createHorizontalBox
(
);
bh.add
(
new
JLabel
(
"Hello"
));
bh.add
(
Box.createHorizontalGlue
(
));
bh.add
(
new
JLabel
(
"Applet"
));
bh.add
(
Box.createHorizontalGlue
(
));
bh.add
(
new
JLabel
(
"World"
));
bv.add
(
Box.createVerticalGlue
(
));
bv.add
(
bh);
bv.add
(
Box.createVerticalGlue
(
));
getContentPane
(
).add
(
bv);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Box3
(
), 450
, 300
);
}
}
///:~
A strut works in one direction, but a rigid area fixes the spacing between components in both directions:
//: c14:Box4.java
// Rigid areas are like pairs of struts.
// <applet code=Box4 width=450 height=300></applet>
import
javax.swing.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
Box4 extends
JApplet {
public
void
init
(
) {
Box bv =
Box.createVerticalBox
(
);
bv.add
(
new
JButton
(
"Top"
));
bv.add
(
Box.createRigidArea
(
new
Dimension
(
120
, 90
)));
bv.add
(
new
JButton
(
"Bottom"
));
Box bh =
Box.createHorizontalBox
(
);
bh.add
(
new
JButton
(
"Left"
));
bh.add
(
Box.createRigidArea
(
new
Dimension
(
160
, 80
)));
bh.add
(
new
JButton
(
"Right"
));
bv.add
(
bh);
getContentPane
(
).add
(
bv);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Box4
(
), 450
, 300
);
}
}
///:~
You should be aware that rigid areas are a bit controversial. Since they use absolute values, some people feel that they cause more trouble than they are worth.
14-6-7. The best approach?▲
Swing is powerful; it can get a lot done with a few lines of code. The examples shown in this book are reasonably simple, and for learning purposes it makes sense to write them by hand. You can actually accomplish quite a bit by combining simple layouts. At some point, however, it stops making sense to hand-code GUI forms; it becomes too complicated and is not a good use of your programming time. The Java and Swing designers oriented the language and libraries to support GUI building tools, which have been created for the express purpose of making your programming experience easier. As long as you understand what's going on with layouts and how to deal with the events (described next), it's not particularly important that you actually know the details of how to lay out components by hand; let the appropriate tool do that for you (Java is, after all, designed to increase programmer productivity).
14-7. The Swing event model▲
In the Swing event model, a component can initiate ("fire") an event. Each type of event is represented by a distinct class. When an event is fired, it is received by one or more "listeners," which act on that event. Thus, the source of an event and the place where the event is handled can be separate. Since you typically use Swing components as they are, but need to write code that is called when the components receive an event, this is an excellent example of the separation of interface and implementation.
Each event listener is an object of a class that implements a particular type of listener interface. So as a programmer, all you do is create a listener object and register it with the component that's firing the event. This registration is performed by calling an addXXXListener( ) method in the event-firing component, in which "XXX" represents the type of event listened for. You can easily know what types of events can be handled by noticing the names of the "addListener" methods, and if you try to listen for the wrong events, you'll discover your mistake at compile time. You'll see later in the chapter that JavaBeans also use the names of the "addListener" methods to determine what events a Bean can handle.
All of your event logic, then, will go inside a listener class. When you create a listener class, the sole restriction is that it must implement the appropriate interface. You can create a global listener class, but this is a situation in which inner classes tend to be quite useful, not only because they provide a logical grouping of your listener classes inside the UI or business logic classes they are serving, but also because (as you shall see later) an inner-class object keeps a reference to its parent object, which provides a nice way to call across class and subsystem boundaries.
All the examples so far in this chapter have been using the Swing event model, but the remainder of this section will fill out the details of that model.
14-7-1. Event and listener types▲
All Swing components include addXXXListener( ) and removeXXXListener( ) methods so that the appropriate types of listeners can be added and removed from each component. You'll notice that the "XXX" in each case also represents the argument for the method, for example, addMyListener(MyListener m). The following table includes the basic associated events, listeners, and methods, along with the basic components that support those particular events by providing the addXXXListener( ) and removeXXXListener( ) methods. You should keep in mind that the event model is designed to be extensible, so you may encounter other events and listener types that are not covered in this table.
Event, listener interface and add- and remove-methods | Components supporting this event |
---|---|
ActionEvent
ActionListener addActionListener( ) removeActionListener( ) |
JButton, JList, JTextField, JMenuItem and its derivativesincluding JCheckBoxMenuItem, JMenu, and JpopupMenu |
AdjustmentEvent
AdjustmentListener addAdjustmentListener( ) removeAdjustmentListener( ) |
JScrollbar and anything you create that implements the Adjustable interface |
ComponentEvent
ComponentListener addComponentListener( ) removeComponentListener( ) |
*Component and its derivatives, including JButton, JCheckBox, JComboBox, Container, JPanel, JApplet, JScrollPane, Window, JDialog, JFileDialog, JFrame, JLabel, JList, JScrollbar, JTextArea, and JTextField |
ContainerEvent
ContainerListener addContainerListener( ) removeContainerListener( ) |
Container and its derivatives, including JPanel, JApplet, JScrollPane, Window, JDialog, JFileDialog, and JFrame |
FocusEvent
FocusListener addFocusListener( ) removeFocusListener( ) |
Component and derivatives* |
KeyEvent
KeyListener addKeyListener( ) removeKeyListener( ) |
Component and derivatives* |
MouseEvent (for both clicks and motion) MouseListener addMouseListener( ) removeMouseListener( ) |
Component and derivatives* |
MouseEvent(81)
(for both clicks and motion) MouseMotionListener addMouseMotionListener( ) removeMouseMotionListener( ) |
Component and derivatives* |
WindowEvent
WindowListener addWindowListener( ) removeWindowListener( ) |
Window and its derivatives, including JDialog, JFileDialog, and JFrame |
ItemEvent
ItemListener addItemListener( ) removeItemListener( ) |
JCheckBox, JCheckBoxMenuItem, JComboBox, JList, and anything that implements the ItemSelectable interface |
TextEvent
TextListener addTextListener( ) removeTextListener( ) |
Anything derived from JTextComponent, including JTextArea and JTextField |
You can see that each type of component supports only certain types of events. It turns out to be rather difficult to look up all the events supported by each component. A simpler approach is to modify the ShowMethods.java program from Chapter 10 so that it displays all the event listeners supported by any Swing component that you enter.
Chapter 10 introduced reflection and used that feature to look up methods for a particular class-either the entire list of methods or a subset of those whose names match a keyword that you provide. The magic of reflection is that it can automatically show you all the methods for a class without forcing you to walk up the inheritance hierarchy, examining the base classes at each level. Thus, it provides a valuable timesaving tool for programming; because the names of most Java methods are made nicely verbose and descriptive, you can search for the method names that contain a particular word of interest. When you find what you think you're looking for, check the JDK documentation.
However, by Chapter 10 you hadn't seen Swing, so the tool in that chapter was developed as a command-line application. Here is the more useful GUI version, specialized to look for the "addListener" methods in Swing components:
//: c14:ShowAddListeners.java
// Display the "addXXXListener" methods of any Swing class.
// <applet code=ShowAddListeners
// width=500 height=400></applet>
import
javax.swing.*;
import
javax.swing.event.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.lang.reflect.*;
import
java.util.regex.*;
import
com.bruceeckel.swing.*;
public
class
ShowAddListeners extends
JApplet {
private
JTextField name =
new
JTextField
(
25
);
private
JTextArea results =
new
JTextArea
(
40
, 65
);
private
static
Pattern addListener =
Pattern.compile
(
"(add
\\
w+?Listener
\\
(.*?
\\
))"
);
private
static
Pattern qualifier =
Pattern.compile
(
"
\\
w+
\\
."
);
class
NameL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
String nm =
name.getText
(
).trim
(
);
if
(
nm.length
(
) ==
0
) {
results.setText
(
"No match"
);
return
;
}
Class klass;
try
{
klass =
Class.forName
(
"javax.swing."
+
nm);
}
catch
(
ClassNotFoundException ex) {
results.setText
(
"No match"
);
return
;
}
Method[] methods =
klass.getMethods
(
);
results.setText
(
""
);
for
(
int
i =
0
; i <
methods.length; i++
) {
Matcher matcher =
addListener.matcher
(
methods[i].toString
(
));
if
(
matcher.find
(
))
results.append
(
qualifier.matcher
(
matcher.group
(
1
)).replaceAll
(
""
) +
"
\n
"
);
}
}
}
public
void
init
(
) {
NameL nameListener =
new
NameL
(
);
name.addActionListener
(
nameListener);
JPanel top =
new
JPanel
(
);
top.add
(
new
JLabel
(
"Swing class name (press ENTER):"
));
top.add
(
name);
Container cp =
getContentPane
(
);
cp.add
(
BorderLayout.NORTH, top);
cp.add
(
new
JScrollPane
(
results));
// Initial data and test:
name.setText
(
"JTextArea"
);
nameListener.actionPerformed
(
new
ActionEvent
(
""
, 0
,""
));
}
public
static
void
main
(
String[] args) {
Console.run
(
new
ShowAddListeners
(
), 500
,400
);
}
}
///:~
You enter the Swing class name that you want to look up in the name JTextField. The results are extracted using regular expressions, and displayed in a JTextArea.
You'll notice that there are no buttons or other components to indicate that you want the search to begin. That's because the JTextField is monitored by an ActionListener. Whenever you make a change and press ENTER, the list is immediately updated. If the text field isn't empty, it is used inside Class.forName( ) to try to look up the class. If the name is incorrect, Class.forName( ) will fail, which means that it throws an exception. This is trapped, and the JTextArea is set to "No match." But if you type in a correct name (capitalization counts), Class.forName( ) is successful, and getMethods( ) will return an array of Method objects.
Two regular expressions are used here. The first, addListener, looks for "add" followed by any word characters, followed by "Listener" and the argument list in parentheses. Notice that this whole regular expression is surrounded by non-escaped parentheses, which means it will be accessible as a regular expression "group" when it matches. Inside NameL.ActionPerformed( ), a Matcher is created by passing each Method object to the Pattern.matcher( ) method. When find( ) is called for this Matcher object, it returns true only if a match occurs, and in that case you can select the first matching parenthesized group by calling group(1). This string still contains qualifiers, so to strip them off the qualifier Pattern object is used just as it was in c09:ShowMethods.java.
At the end of init( ), an initial value is placed in name and the action event is run to provide a test with initial data.
This program is a convenient way to investigate the capabilities of a Swing component. Once you know which events a particular component supports, you don't need to look anything up to react to that event. You simply:
- Take the name of the event class and remove the word "Event." Add the word "Listener" to what remains. This is the listener interface you must implement in your inner class.
- Implement the interface above and write out the methods for the events you want to capture. For example, you might be looking for mouse movements, so you write code for the mouseMoved( ) method of the MouseMotionListener interface. (You must implement the other methods, of course, but there's often a shortcut for this, which you'll see soon.)
- Create an object of the listener class in Step 2. Register it with your component with the method produced by prefixing "add" to your listener name. For example, addMouseMotionListener( ).
Here are some of the listener interfaces:
Listener interface
w/ adapter |
Methods in interface |
---|---|
ActionListener | actionPerformed(ActionEvent) |
AdjustmentListener |
adjustmentValueChanged(
AdjustmentEvent) |
ComponentListener
ComponentAdapter |
componentHidden(ComponentEvent)
componentShown(ComponentEvent) componentMoved(ComponentEvent) componentResized(ComponentEvent) |
ContainerListener
ContainerAdapter |
componentAdded(ContainerEvent)
componentRemoved(ContainerEvent) |
FocusListener
FocusAdapter |
focusGained(FocusEvent)
focusLost(FocusEvent) |
KeyListener
KeyAdapter |
keyPressed(KeyEvent)
keyReleased(KeyEvent) keyTyped(KeyEvent) |
MouseListener
MouseAdapter |
mouseClicked(MouseEvent)
mouseEntered(MouseEvent) mouseExited(MouseEvent) mousePressed(MouseEvent) mouseReleased(MouseEvent) |
MouseMotionListener
MouseMotionAdapter |
mouseDragged(MouseEvent)
mouseMoved(MouseEvent) |
WindowListener
WindowAdapter |
windowOpened(WindowEvent)
windowClosing(WindowEvent) windowClosed(WindowEvent) windowActivated(WindowEvent) windowDeactivated(WindowEvent) windowIconified(WindowEvent) windowDeiconified(WindowEvent) |
ItemListener | itemStateChanged(ItemEvent) |
This is not an exhaustive listing, partly because the event model allows you to create your own event types and associated listeners. Thus, you'll regularly come across libraries that have invented their own events, and the knowledge gained in this chapter will allow you to figure out how to use these events.
14-7-1-1. Using listener adapters for simplicity▲
In the table above, you can see that some listener interfaces have only one method. These are trivial to implement, because you'll implement them only when you want to write that particular method. However, the listener interfaces that have multiple methods can be less pleasant to use. For example, if you want to capture a mouse click (that isn't already captured for you, for example, by a button), then you need to write a method for mouseClicked( ). But since MouseListener is an interface, you must implement all of the other methods even if they don't do anything. This can be annoying.
To solve the problem, some (but not all) of the listener interfaces that have more than one method are provided with adapters, the names of which you can see in the table above. Each adapter provides default empty methods for each of the interface methods. Then all you need to do is inherit from the adapter and override only the methods you need to change. For example, the typical MouseListener you'll use looks like this:
class
MyMouseListener extends
MouseAdapter {
public
void
mouseClicked
(
MouseEvent e) {
// Respond to mouse click...
}
}
The whole point of the adapters is to make the creation of listener classes easy.
There is a downside to adapters, however, in the form of a pitfall. Suppose you write a MouseAdapter like the previous one:
class
MyMouseListener extends
MouseAdapter {
public
void
MouseClicked
(
MouseEvent e) {
// Respond to mouse click...
}
}
This doesn't work, but it will drive you crazy trying to figure out why, since everything will compile and run fine-except that your method won't be called for a mouse click. Can you see the problem? It's in the name of the method: MouseClicked( ) instead of mouseClicked ( ). A simple slip in capitalization results in the addition of a completely new method. However, this is not the method that's called when the window is closing, so you don't get the desired results. Despite the inconvenience, an interface will guarantee that the methods are properly implemented.
14-7-2. Tracking multiple events▲
To prove to yourself that these events are in fact being fired, and as an interesting experiment, it's worth creating an applet that tracks extra behavior in a JButton (in addition to whether it has been pressed). This example also shows you how to inherit your own button object because that's what is used as the target of all the events of interest. To do so, you can just inherit from Jbutton. (82)
The MyButton class is an inner class of TrackEvent, so MyButton can reach into the parent window and manipulate its text fields, which is what's necessary to be able to write the status information into the fields of the parent. Of course, this is a limited solution, since MyButton can be used only in conjunction with TrackEvent. This kind of code is sometimes called "highly coupled":
//: c14:TrackEvent.java
// Show events as they happen.
// <applet code=TrackEvent width=700 height=500></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.util.*;
import
com.bruceeckel.swing.*;
public
class
TrackEvent extends
JApplet {
private
HashMap h =
new
HashMap
(
);
private
String[] event =
{
"focusGained"
, "focusLost"
, "keyPressed"
,
"keyReleased"
, "keyTyped"
, "mouseClicked"
,
"mouseEntered"
, "mouseExited"
, "mousePressed"
,
"mouseReleased"
, "mouseDragged"
, "mouseMoved"
}
;
private
MyButton
b1 =
new
MyButton
(
Color.BLUE, "test1"
),
b2 =
new
MyButton
(
Color.RED, "test2"
);
class
MyButton extends
JButton {
void
report
(
String field, String msg) {
((
JTextField)h.get
(
field)).setText
(
msg);
}
FocusListener fl =
new
FocusListener
(
) {
public
void
focusGained
(
FocusEvent e) {
report
(
"focusGained"
, e.paramString
(
));
}
public
void
focusLost
(
FocusEvent e) {
report
(
"focusLost"
, e.paramString
(
));
}
}
;
KeyListener kl =
new
KeyListener
(
) {
public
void
keyPressed
(
KeyEvent e) {
report
(
"keyPressed"
, e.paramString
(
));
}
public
void
keyReleased
(
KeyEvent e) {
report
(
"keyReleased"
, e.paramString
(
));
}
public
void
keyTyped
(
KeyEvent e) {
report
(
"keyTyped"
, e.paramString
(
));
}
}
;
MouseListener ml =
new
MouseListener
(
) {
public
void
mouseClicked
(
MouseEvent e) {
report
(
"mouseClicked"
, e.paramString
(
));
}
public
void
mouseEntered
(
MouseEvent e) {
report
(
"mouseEntered"
, e.paramString
(
));
}
public
void
mouseExited
(
MouseEvent e) {
report
(
"mouseExited"
, e.paramString
(
));
}
public
void
mousePressed
(
MouseEvent e) {
report
(
"mousePressed"
, e.paramString
(
));
}
public
void
mouseReleased
(
MouseEvent e) {
report
(
"mouseReleased"
, e.paramString
(
));
}
}
;
MouseMotionListener mml =
new
MouseMotionListener
(
) {
public
void
mouseDragged
(
MouseEvent e) {
report
(
"mouseDragged"
, e.paramString
(
));
}
public
void
mouseMoved
(
MouseEvent e) {
report
(
"mouseMoved"
, e.paramString
(
));
}
}
;
public
MyButton
(
Color color, String label) {
super
(
label);
setBackground
(
color);
addFocusListener
(
fl);
addKeyListener
(
kl);
addMouseListener
(
ml);
addMouseMotionListener
(
mml);
}
}
public
void
init
(
) {
Container c =
getContentPane
(
);
c.setLayout
(
new
GridLayout
(
event.length +
1
, 2
));
for
(
int
i =
0
; i <
event.length; i++
) {
JTextField t =
new
JTextField
(
);
t.setEditable
(
false
);
c.add
(
new
JLabel
(
event[i], JLabel.RIGHT));
c.add
(
t);
h.put
(
event[i], t);
}
c.add
(
b1);
c.add
(
b2);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
TrackEvent
(
), 700
, 500
);
}
}
///:~
In the MyButton constructor, the button's color is set with a call to SetBackground( ). The listeners are all installed with simple method calls.
The TrackEvent class contains a HashMap to hold the strings representing the type of event and JTextFields where information about that event is held. Of course, these could have been created statically rather than putting them in a HashMap, but I think you'll agree that it's a lot easier to use and change. In particular, if you need to add or remove a new type of event in TrackEvent, you simply add or remove a string in the event array-everything else happens automatically.
When report( ) is called, it is given the name of the event and the parameter string from the event. It uses the HashMap h in the outer class to look up the actual JTextField associated with that event name and then places the parameter string into that field.
This example is fun to play with because you can really see what's going on with the events in your program.
14-8. A catalog of Swing components▲
Now that you understand layout managers and the event model, you're ready to see how Swing components can be used. This section is a non-exhaustive tour of the Swing components and features that you'll probably use most of the time. Each example is intended to be reasonably small so that you can easily lift the code and use it in your own programs.
Keep in mind:
- You can easily see what each of these examples looks like while running by viewing the HTML pages in the downloadable source code for this chapter (www.BruceEckel.com).
- The JDK documentation from java.sun.com contains all of the Swing classes and methods (only a few are shown here).
- Because of the naming convention used for Swing events, it's fairly easy to guess how to write and install a handler for a particular type of event. Use the lookup program ShowAddListeners.java from earlier in this chapter to aid in your investigation of a particular component.
- When things start to get complicated you should graduate to a GUI builder.
14-8-1. Buttons▲
Swing includes a number of different types of buttons. All buttons, check boxes, radio buttons, and even menu items are inherited from AbstractButton (which, since menu items are included, would probably have been better named "AbstractSelector" or something equally general). You'll see the use of menu items shortly, but the following example shows the various types of buttons available:
//: c14:Buttons.java
// Various Swing buttons.
// <applet code=Buttons width=350 height=100></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
javax.swing.plaf.basic.*;
import
javax.swing.border.*;
import
com.bruceeckel.swing.*;
public
class
Buttons extends
JApplet {
private
JButton jb =
new
JButton
(
"JButton"
);
private
BasicArrowButton
up =
new
BasicArrowButton
(
BasicArrowButton.NORTH),
down =
new
BasicArrowButton
(
BasicArrowButton.SOUTH),
right =
new
BasicArrowButton
(
BasicArrowButton.EAST),
left =
new
BasicArrowButton
(
BasicArrowButton.WEST);
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
jb);
cp.add
(
new
JToggleButton
(
"JToggleButton"
));
cp.add
(
new
JCheckBox
(
"JCheckBox"
));
cp.add
(
new
JRadioButton
(
"JRadioButton"
));
JPanel jp =
new
JPanel
(
);
jp.setBorder
(
new
TitledBorder
(
"Directions"
));
jp.add
(
up);
jp.add
(
down);
jp.add
(
left);
jp.add
(
right);
cp.add
(
jp);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Buttons
(
), 350
, 100
);
}
}
///:~
This begins with the BasicArrowButton from javax.swing.plaf.basic, then continues with the various specific types of buttons. When you run the example, you'll see that the toggle button holds its last position, in or out. But the check boxes and radio buttons behave identically to each other, just clicking on or off (they are inherited from JToggleButton).
14-8-1-1. Button groups▲
If you want radio buttons to behave in an "exclusive or" fashion, you must add them to a "button group." But, as the following example demonstrates, any AbstractButton can be added to a ButtonGroup.
To avoid repeating a lot of code, this example uses reflection to generate the groups of different types of buttons. This is seen in makeBPanel( ), which creates a button group and a JPanel. The second argument to makeBPanel( ) is an array of String. For each String, a button of the class represented by the first argument is added to the JPanel:
//: c14:ButtonGroups.java
// Uses reflection to create groups
// of different types of AbstractButton.
// <applet code=ButtonGroups width=500 height=300></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
javax.swing.border.*;
import
java.lang.reflect.*;
import
com.bruceeckel.swing.*;
public
class
ButtonGroups extends
JApplet {
private
static
String[] ids =
{
"June"
, "Ward"
, "Beaver"
,
"Wally"
, "Eddie"
, "Lumpy"
,
}
;
static
JPanel makeBPanel
(
Class klass, String[] ids) {
ButtonGroup bg =
new
ButtonGroup
(
);
JPanel jp =
new
JPanel
(
);
String title =
klass.getName
(
);
title =
title.substring
(
title.lastIndexOf
(
'.'
) +
1
);
jp.setBorder
(
new
TitledBorder
(
title));
for
(
int
i =
0
; i <
ids.length; i++
) {
AbstractButton ab =
new
JButton
(
"failed"
);
try
{
// Get the dynamic constructor method
// that takes a String argument:
Constructor ctor =
klass.getConstructor
(
new
Class[]{
String.class
}
);
// Create a new object:
ab =
(
AbstractButton)
ctor.newInstance
(
new
Object[] {
ids[i] }
);
}
catch
(
Exception ex) {
System.err.println
(
"can't create "
+
klass);
}
bg.add
(
ab);
jp.add
(
ab);
}
return
jp;
}
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
makeBPanel
(
JButton.class
, ids));
cp.add
(
makeBPanel
(
JToggleButton.class
, ids));
cp.add
(
makeBPanel
(
JCheckBox.class
, ids));
cp.add
(
makeBPanel
(
JRadioButton.class
, ids));
}
public
static
void
main
(
String[] args) {
Console.run
(
new
ButtonGroups
(
), 500
, 300
);
}
}
///:~
The title for the border is taken from the name of the class, stripping off all the path information. The AbstractButton is initialized to a JButton that has the label "Failed," so if you ignore the exception message, you'll still see the problem on screen. The getConstructor( ) method produces a Constructor object that takes the array of arguments of the types in the Class array passed to getConstructor( ). Then all you do is call newInstance( ), passing it an array of Object containing your actual arguments-in this case, just the String from the ids array.
This adds a little complexity to what is a simple process. To get "exclusive or" behavior with buttons, you create a button group and add each button for which you want that behavior to the group. When you run the program, you'll see that all the buttons except JButton exhibit this "exclusive or" behavior.
14-8-2. Icons▲
You can use an Icon inside a JLabel or anything that inherits from AbstractButton (including JButton, JCheckBox, JRadioButton, and the different kinds of JMenuItem). Using Icons with JLabels is quite straightforward (you'll see an example later). The following example explores all the additional ways you can use Icons with buttons and their descendants.
You can use any gif files you want, but the ones used in this example are part of this book's code distribution, available at www.BruceEckel.com. To open a file and bring in the image, simply create an ImageIcon and hand it the file name. From then on, you can use the resulting Icon in your program.
//: c14:Faces.java
// Icon behavior in Jbuttons.
// <applet code=Faces width=400 height=100></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.io.*;
import
com.bruceeckel.swing.*;
public
class
Faces extends
JApplet {
private
static
Icon[] faces;
private
JButton jb, jb2 =
new
JButton
(
"Disable"
);
private
boolean
mad =
false
;
public
void
init
(
) {
faces =
new
Icon[] {
new
ImageIcon
(
getClass
(
).getResource
(
"Face0.gif"
)),
new
ImageIcon
(
getClass
(
).getResource
(
"Face1.gif"
)),
new
ImageIcon
(
getClass
(
).getResource
(
"Face2.gif"
)),
new
ImageIcon
(
getClass
(
).getResource
(
"Face3.gif"
)),
new
ImageIcon
(
getClass
(
).getResource
(
"Face4.gif"
)),
}
;
jb =
new
JButton
(
"JButton"
, faces[3
]);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
jb.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
if
(
mad) {
jb.setIcon
(
faces[3
]);
mad =
false
;
}
else
{
jb.setIcon
(
faces[0
]);
mad =
true
;
}
jb.setVerticalAlignment
(
JButton.TOP);
jb.setHorizontalAlignment
(
JButton.LEFT);
}
}
);
jb.setRolloverEnabled
(
true
);
jb.setRolloverIcon
(
faces[1
]);
jb.setPressedIcon
(
faces[2
]);
jb.setDisabledIcon
(
faces[4
]);
jb.setToolTipText
(
"Yow!"
);
cp.add
(
jb);
jb2.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
if
(
jb.isEnabled
(
)) {
jb.setEnabled
(
false
);
jb2.setText
(
"Enable"
);
}
else
{
jb.setEnabled
(
true
);
jb2.setText
(
"Disable"
);
}
}
}
);
cp.add
(
jb2);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Faces
(
), 400
, 200
);
}
}
///:~
An Icon can be used as an argument for many different Swing component constructors, but you can also use setIcon( ) to add or change an Icon. This example also shows how a JButton (or any AbstractButton) can set the various different sorts of icons that appear when things happen to that button: when it's pressed, disabled, or "rolled over" (the mouse moves over it without clicking). You'll see that this gives the button a nice animated feel.
14-8-3. Tool tips▲
The previous example added a "tool tip" to the button. Almost all of the classes that you'll be using to create your user interfaces are derived from JComponent, which contains a method called setToolTipText(String). So, for virtually anything you place on your form, all you need to do is say (for an object jc of any JComponent-derived class):
jc.setToolTipText
(
"My tip"
);
and when the mouse stays over that JComponent for a predetermined period of time, a tiny box containing your text will pop up next to the mouse.
14-8-4. Text fields▲
This example shows the extra behavior that JTextFields are capable of:
//: c14:TextFields.java
// Text fields and Java events.
// <applet code=TextFields width=375 height=125></applet>
import
javax.swing.*;
import
javax.swing.event.*;
import
javax.swing.text.*;
import
java.awt.*;
import
java.awt.event.*;
import
com.bruceeckel.swing.*;
public
class
TextFields extends
JApplet {
private
JButton
b1 =
new
JButton
(
"Get Text"
),
b2 =
new
JButton
(
"Set Text"
);
private
JTextField
t1 =
new
JTextField
(
30
),
t2 =
new
JTextField
(
30
),
t3 =
new
JTextField
(
30
);
private
String s =
new
String
(
);
private
UpperCaseDocument ucd =
new
UpperCaseDocument
(
);
public
void
init
(
) {
t1.setDocument
(
ucd);
ucd.addDocumentListener
(
new
T1
(
));
b1.addActionListener
(
new
B1
(
));
b2.addActionListener
(
new
B2
(
));
DocumentListener dl =
new
T1
(
);
t1.addActionListener
(
new
T1A
(
));
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
b1);
cp.add
(
b2);
cp.add
(
t1);
cp.add
(
t2);
cp.add
(
t3);
}
class
T1 implements
DocumentListener {
public
void
changedUpdate
(
DocumentEvent e) {}
public
void
insertUpdate
(
DocumentEvent e) {
t2.setText
(
t1.getText
(
));
t3.setText
(
"Text: "
+
t1.getText
(
));
}
public
void
removeUpdate
(
DocumentEvent e) {
t2.setText
(
t1.getText
(
));
}
}
class
T1A implements
ActionListener {
private
int
count =
0
;
public
void
actionPerformed
(
ActionEvent e) {
t3.setText
(
"t1 Action Event "
+
count++
);
}
}
class
B1 implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
if
(
t1.getSelectedText
(
) ==
null
)
s =
t1.getText
(
);
else
s =
t1.getSelectedText
(
);
t1.setEditable
(
true
);
}
}
class
B2 implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
ucd.setUpperCase
(
false
);
t1.setText
(
"Inserted by Button 2: "
+
s);
ucd.setUpperCase
(
true
);
t1.setEditable
(
false
);
}
}
public
static
void
main
(
String[] args) {
Console.run
(
new
TextFields
(
), 375
, 125
);
}
}
class
UpperCaseDocument extends
PlainDocument {
private
boolean
upperCase =
true
;
public
void
setUpperCase
(
boolean
flag) {
upperCase =
flag;
}
public
void
insertString
(
int
offset, String str, AttributeSet attSet)
throws
BadLocationException {
if
(
upperCase) str =
str.toUpperCase
(
);
super
.insertString
(
offset, str, attSet);
}
}
///:~
The JTextField t3 is included as a place to report when the action listener for the JTextField t1 is fired. You'll see that the action listener for a JTextField is fired only when you press the "enter" key.
The JTextField t1 has several listeners attached to it. The T1 listener is a DocumentListener that responds to any change in the "document" (the contents of the JTextField, in this case).It automatically copies all text from t1 into t2. In addition, t1's document is set to a derived class of PlainDocument, called UpperCaseDocument, which forces all characters to uppercase. It automatically detects backspaces and performs the deletion, adjusting the caret and handling everything as you would expect.
14-8-5. Borders▲
JComponent contains a method called setBorder( ), which allows you to place various interesting borders on any visible component. The following example demonstrates a number of the different borders that are available, using a method called showBorder( ) that creates a JPanel and puts on the border in each case. Also, it uses RTTI to find the name of the border that you're using (stripping off all the path information), then puts that name in a JLabel in the middle of the panel:
//: c14:Borders.java
// Different Swing borders.
// <applet code=Borders width=500 height=300></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
javax.swing.border.*;
import
com.bruceeckel.swing.*;
public
class
Borders extends
JApplet {
static
JPanel showBorder
(
Border b) {
JPanel jp =
new
JPanel
(
);
jp.setLayout
(
new
BorderLayout
(
));
String nm =
b.getClass
(
).toString
(
);
nm =
nm.substring
(
nm.lastIndexOf
(
'.'
) +
1
);
jp.add
(
new
JLabel
(
nm, JLabel.CENTER),
BorderLayout.CENTER);
jp.setBorder
(
b);
return
jp;
}
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
GridLayout
(
2
,4
));
cp.add
(
showBorder
(
new
TitledBorder
(
"Title"
)));
cp.add
(
showBorder
(
new
EtchedBorder
(
)));
cp.add
(
showBorder
(
new
LineBorder
(
Color.BLUE)));
cp.add
(
showBorder
(
new
MatteBorder
(
5
,5
,30
,30
,Color.GREEN)));
cp.add
(
showBorder
(
new
BevelBorder
(
BevelBorder.RAISED)));
cp.add
(
showBorder
(
new
SoftBevelBorder
(
BevelBorder.LOWERED)));
cp.add
(
showBorder
(
new
CompoundBorder
(
new
EtchedBorder
(
),
new
LineBorder
(
Color.RED))));
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Borders
(
), 500
, 300
);
}
}
///:~
You can also create your own borders and put them inside buttons, labels, etc.-anything derived from JComponent.
14-8-6. JScrollPanes▲
Most of the time you'll just want to let a JScrollPane do its job, but you can also control which scroll bars are allowed-vertical, horizontal, both, or neither:
//: c14:JScrollPanes.java
// Controlling the scrollbars in a JScrollPane.
// <applet code=JScrollPanes width=300 height=725></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
javax.swing.border.*;
import
com.bruceeckel.swing.*;
public
class
JScrollPanes extends
JApplet {
private
JButton
b1 =
new
JButton
(
"Text Area 1"
),
b2 =
new
JButton
(
"Text Area 2"
),
b3 =
new
JButton
(
"Replace Text"
),
b4 =
new
JButton
(
"Insert Text"
);
private
JTextArea
t1 =
new
JTextArea
(
"t1"
, 1
, 20
),
t2 =
new
JTextArea
(
"t2"
, 4
, 20
),
t3 =
new
JTextArea
(
"t3"
, 1
, 20
),
t4 =
new
JTextArea
(
"t4"
, 10
, 10
),
t5 =
new
JTextArea
(
"t5"
, 4
, 20
),
t6 =
new
JTextArea
(
"t6"
, 10
, 10
);
private
JScrollPane
sp3 =
new
JScrollPane
(
t3,
JScrollPane.VERTICAL_SCROLLBAR_NEVER,
JScrollPane.HORIZONTAL_SCROLLBAR_NEVER),
sp4 =
new
JScrollPane
(
t4,
JScrollPane.VERTICAL_SCROLLBAR_ALWAYS,
JScrollPane.HORIZONTAL_SCROLLBAR_NEVER),
sp5 =
new
JScrollPane
(
t5,
JScrollPane.VERTICAL_SCROLLBAR_NEVER,
JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS),
sp6 =
new
JScrollPane
(
t6,
JScrollPane.VERTICAL_SCROLLBAR_ALWAYS,
JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS);
class
B1L implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
t5.append
(
t1.getText
(
) +
"
\n
"
);
}
}
class
B2L implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
t2.setText
(
"Inserted by Button 2"
);
t2.append
(
": "
+
t1.getText
(
));
t5.append
(
t2.getText
(
) +
"
\n
"
);
}
}
class
B3L implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
String s =
" Replacement "
;
t2.replaceRange
(
s, 3
, 3
+
s.length
(
));
}
}
class
B4L implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
t2.insert
(
" Inserted "
, 10
);
}
}
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
// Create Borders for components:
Border brd =
BorderFactory.createMatteBorder
(
1
, 1
, 1
, 1
, Color.BLACK);
t1.setBorder
(
brd);
t2.setBorder
(
brd);
sp3.setBorder
(
brd);
sp4.setBorder
(
brd);
sp5.setBorder
(
brd);
sp6.setBorder
(
brd);
// Initialize listeners and add components:
b1.addActionListener
(
new
B1L
(
));
cp.add
(
b1);
cp.add
(
t1);
b2.addActionListener
(
new
B2L
(
));
cp.add
(
b2);
cp.add
(
t2);
b3.addActionListener
(
new
B3L
(
));
cp.add
(
b3);
b4.addActionListener
(
new
B4L
(
));
cp.add
(
b4);
cp.add
(
sp3);
cp.add
(
sp4);
cp.add
(
sp5);
cp.add
(
sp6);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
JScrollPanes
(
), 300
, 725
);
}
}
///:~
Using different arguments in the JScrollPane constructor controls the scrollbars that are available. This example also dresses things up a bit using borders.
14-8-7. A mini-editor▲
The JTextPane control provides a great deal of support for editing, without much effort. The following example makes very simple use of this component, ignoring the bulk of the functionality of the class:
//: c14:TextPane.java
// The JTextPane control is a little editor.
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
com.bruceeckel.swing.*;
import
com.bruceeckel.util.*;
public
class
TextPane extends
JFrame {
private
JButton b =
new
JButton
(
"Add Text"
);
private
JTextPane tp =
new
JTextPane
(
);
private
static
Generator sg =
new
Arrays2.RandStringGenerator
(
7
);
public
TextPane
(
) {
b.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
for
(
int
i =
1
; i <
10
; i++
)
tp.setText
(
tp.getText
(
) +
sg.next
(
) +
"
\n
"
);
}
}
);
Container cp =
getContentPane
(
);
cp.add
(
new
JScrollPane
(
tp));
cp.add
(
BorderLayout.SOUTH, b);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
TextPane
(
), 475
, 425
);
}
}
///:~
The button just adds randomly generated text. The intent of the JTextPane is to allow text to be edited in place, so you will see that there is no append( ) method. In this case (admittedly, a poor use of the capabilities of JTextPane), the text must be captured, modified, and placed back into the pane using setText( ).
As mentioned before, the default layout behavior of an applet is to use the BorderLayout. If you add something to the pane without specifying any details, it just fills the center of the pane out to the edges. However, if you specify one of the surrounding regions (NORTH, SOUTH, EAST, or WEST) as is done here, the component will fit itself into that region; in this case, the button will nest down at the bottom of the screen.
Notice the built-in features of JTextPane, such as automatic line wrapping. There are lots of other features that you can look up using the JDK documentation.
14-8-8. Check boxes▲
A check box provides a way to make a single on/off choice. It consists of a tiny box and a label. The box typically holds a little "x" (or some other indication that it is set) or is empty, depending on whether that item was selected.
You'll normally create a JCheckBox using a constructor that takes the label as an argument. You can get and set the state, and also get and set the label if you want to read or change it after the JCheckBox has been created.
Whenever a JCheckBox is set or cleared, an event occurs, which you can capture the same way you do a button: by using an ActionListener. The following example uses a JTextArea to enumerate all the check boxes that have been checked:
//: c14:CheckBoxes.java
// Using JCheckBoxes.
// <applet code=CheckBoxes width=200 height=200></applet>
import
javax.swing.*;
import
java.awt.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
CheckBoxes extends
JApplet {
private
JTextArea t =
new
JTextArea
(
6
, 15
);
private
JCheckBox
cb1 =
new
JCheckBox
(
"Check Box 1"
),
cb2 =
new
JCheckBox
(
"Check Box 2"
),
cb3 =
new
JCheckBox
(
"Check Box 3"
);
public
void
init
(
) {
cb1.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
trace
(
"1"
, cb1);
}
}
);
cb2.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
trace
(
"2"
, cb2);
}
}
);
cb3.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
trace
(
"3"
, cb3);
}
}
);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
new
JScrollPane
(
t));
cp.add
(
cb1);
cp.add
(
cb2);
cp.add
(
cb3);
}
private
void
trace
(
String b, JCheckBox cb) {
if
(
cb.isSelected
(
))
t.append
(
"Box "
+
b +
" Set
\n
"
);
else
t.append
(
"Box "
+
b +
" Cleared
\n
"
);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
CheckBoxes
(
), 200
, 200
);
}
}
}
///:~
The trace( ) method sends the name of the selected JCheckBox and its current state to the JTextArea using append( ), so you'll see a cumulative list of the checkboxes that were selected and what their state is.
14-8-9. Radio buttons▲
The concept of a radio button in GUI programming comes from pre-electronic car radios with mechanical buttons; when you push one in, any other button that was pressed pops out. Thus, it allows you to force a single choice among many.
All you need to do to set up an associated group of JRadioButtons is to add them to a ButtonGroup (you can have any number of ButtonGroups on a form). One of the buttons can optionally have its starting state set to true (using the second argument in the constructor). If you try to set more than one radio button to true, then only the final one set will be true.
Here's a simple example of the use of radio buttons. Note that you capture radio button events like all others:
//: c14:RadioButtons.java
// Using JRadioButtons.
// <applet code=RadioButtons width=200 height=100></applet>
import
javax.swing.*;
import
java.awt.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
RadioButtons extends
JApplet {
private
JTextField t =
new
JTextField
(
15
);
private
ButtonGroup g =
new
ButtonGroup
(
);
private
JRadioButton
rb1 =
new
JRadioButton
(
"one"
, false
),
rb2 =
new
JRadioButton
(
"two"
, false
),
rb3 =
new
JRadioButton
(
"three"
, false
);
private
ActionListener al =
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
t.setText
(
"Radio button "
+
((
JRadioButton)e.getSource
(
)).getText
(
));
}
}
;
public
void
init
(
) {
rb1.addActionListener
(
al);
rb2.addActionListener
(
al);
rb3.addActionListener
(
al);
g.add
(
rb1); g.add
(
rb2); g.add
(
rb3);
t.setEditable
(
false
);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
t);
cp.add
(
rb1);
cp.add
(
rb2);
cp.add
(
rb3);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
RadioButtons
(
), 200
, 100
);
}
}
///:~
To display the state, a text field is used. This field is set to non-editable because it's used only to display data, not to collect it. Thus it is an alternative to using a JLabel.
14-8-10. Combo boxes (drop-down lists)▲
Like a group of radio buttons, a drop-down list is a way to force the user to select only one element from a group of possibilities. However, it's a more compact way to accomplish this, and it's easier to change the elements of the list without surprising the user. (You can change radio buttons dynamically, but that tends to be visibly jarring).
By default, JComboBox box is not like the combo box in Windows, which lets you select from a list or type in your own selection. To produce this behavior you must call setEditable( ). With a JComboBox box, you choose one and only one element from the list. In the following example, the JComboBox box starts with a certain number of entries, and then new entries are added to the box when a button is pressed.
//: c14:ComboBoxes.java
// Using drop-down lists.
// <applet code=ComboBoxes width=200 height=125></applet>
import
javax.swing.*;
import
java.awt.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
ComboBoxes extends
JApplet {
private
String[] description =
{
"Ebullient"
, "Obtuse"
, "Recalcitrant"
, "Brilliant"
,
"Somnescent"
, "Timorous"
, "Florid"
, "Putrescent"
}
;
private
JTextField t =
new
JTextField
(
15
);
private
JComboBox c =
new
JComboBox
(
);
private
JButton b =
new
JButton
(
"Add items"
);
private
int
count =
0
;
public
void
init
(
) {
for
(
int
i =
0
; i <
4
; i++
)
c.addItem
(
description[count++
]);
t.setEditable
(
false
);
b.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
if
(
count <
description.length)
c.addItem
(
description[count++
]);
}
}
);
c.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
t.setText
(
"index: "
+
c.getSelectedIndex
(
) +
" "
+
((
JComboBox)e.getSource
(
)).getSelectedItem
(
));
}
}
);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
t);
cp.add
(
c);
cp.add
(
b);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
ComboBoxes
(
), 200
, 125
);
}
}
///:~
The JTextField displays the "selected index," which is the sequence number of the currently selected element, as well as the text of the selected item in the combo box.
14-8-11. List boxes▲
List boxes are significantly different from JComboBox boxes, and not just in appearance. While a JComboBox box drops down when you activate it, a JList occupies some fixed number of lines on a screen all the time and doesn't change. If you want to see the items in a list, you simply call getSelectedValues( ), which produces an array of String of the items that have been selected.
A JList allows multiple selection; if you control-click on more than one item (holding down the "control" key while performing additional mouse clicks), the original item stays highlighted and you can select as many as you want. If you select an item, then shift-click on another item, all the items in the span between the two are selected. To remove an item from a group, you can control-click it.
//: c14:List.java
// <applet code=List width=250 height=375></applet>
import
javax.swing.*;
import
javax.swing.event.*;
import
java.awt.*;
import
java.awt.event.*;
import
javax.swing.border.*;
import
com.bruceeckel.swing.*;
public
class
List extends
JApplet {
private
String[] flavors =
{
"Chocolate"
, "Strawberry"
, "Vanilla Fudge Swirl"
,
"Mint Chip"
, "Mocha Almond Fudge"
, "Rum Raisin"
,
"Praline Cream"
, "Mud Pie"
}
;
private
DefaultListModel lItems=
new
DefaultListModel
(
);
private
JList lst =
new
JList
(
lItems);
private
JTextArea t =
new
JTextArea
(
flavors.length, 20
);
private
JButton b =
new
JButton
(
"Add Item"
);
private
ActionListener bl =
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
if
(
count <
flavors.length) {
lItems.add
(
0
, flavors[count++
]);
}
else
{
// Disable, since there are no more
// flavors left to be added to the List
b.setEnabled
(
false
);
}
}
}
;
private
ListSelectionListener ll =
new
ListSelectionListener
(
) {
public
void
valueChanged
(
ListSelectionEvent e) {
if
(
e.getValueIsAdjusting
(
)) return
;
t.setText
(
""
);
Object[] items=
lst.getSelectedValues
(
);
for
(
int
i =
0
; i <
items.length; i++
)
t.append
(
items[i] +
"
\n
"
);
}
}
;
private
int
count =
0
;
public
void
init
(
) {
Container cp =
getContentPane
(
);
t.setEditable
(
false
);
cp.setLayout
(
new
FlowLayout
(
));
// Create Borders for components:
Border brd =
BorderFactory.createMatteBorder
(
1
, 1
, 2
, 2
, Color.BLACK);
lst.setBorder
(
brd);
t.setBorder
(
brd);
// Add the first four items to the List
for
(
int
i =
0
; i <
4
; i++
)
lItems.addElement
(
flavors[count++
]);
// Add items to the Content Pane for Display
cp.add
(
t);
cp.add
(
lst);
cp.add
(
b);
// Register event listeners
lst.addListSelectionListener
(
ll);
b.addActionListener
(
bl);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
List
(
), 250
, 375
);
}
}
///:~
You can see that borders have also been added to the lists.
If you just want to put an array of Strings into a JList, there's a much simpler solution; you pass the array to the JList constructor, and it builds the list automatically. The only reason for using the "list model" in the preceding example is so that the list could be manipulated during the execution of the program.
JLists do not automatically provide direct support for scrolling. Of course, all you need to do is wrap the JList in a JScrollPane, and the details are automatically managed for you.
14-8-12. Tabbed panes▲
The JTabbedPane allows you to create a "tabbed dialog," which has file-folder tabs running across one edge, and all you have to do is press a tab to bring forward a different dialog.
//: c14:TabbedPane1.java
// Demonstrates the Tabbed Pane.
// <applet code=TabbedPane1 width=350 height=200></applet>
import
javax.swing.*;
import
javax.swing.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
TabbedPane1 extends
JApplet {
private
String[] flavors =
{
"Chocolate"
, "Strawberry"
, "Vanilla Fudge Swirl"
,
"Mint Chip"
, "Mocha Almond Fudge"
, "Rum Raisin"
,
"Praline Cream"
, "Mud Pie"
}
;
private
JTabbedPane tabs =
new
JTabbedPane
(
);
private
JTextField txt =
new
JTextField
(
20
);
public
void
init
(
) {
for
(
int
i =
0
; i <
flavors.length; i++
)
tabs.addTab
(
flavors[i],
new
JButton
(
"Tabbed pane "
+
i));
tabs.addChangeListener
(
new
ChangeListener
(
) {
public
void
stateChanged
(
ChangeEvent e) {
txt.setText
(
"Tab selected: "
+
tabs.getSelectedIndex
(
));
}
}
);
Container cp =
getContentPane
(
);
cp.add
(
BorderLayout.SOUTH, txt);
cp.add
(
tabs);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
TabbedPane1
(
), 350
, 200
);
}
}
///:~
In Java, the use of some sort of "tabbed panel" mechanism is quite important, because in applet programming the use of pop-up dialogs is discouraged by automatically adding a little warning to any dialog that pops up out of an applet.
When you run the program, you'll see that the JTabbedPane automatically stacks the tabs if there are too many of them to fit on one row. You can see this by resizing the window when you run the program from the console command line.
14-8-13. Message boxes▲
Windowing environments commonly contain a standard set of message boxes that allow you to quickly post information to the user or to capture information from the user. In Swing, these message boxes are contained in JOptionPane. You have many different possibilities (some quite sophisticated), but the ones you'll most commonly use are probably the message dialog and confirmation dialog, invoked using the static JOptionPane.showMessageDialog( ) and JOptionPane. showConfirmDialog( ). The following example shows a subset of the message boxes available with JOptionPane:
//: c14:MessageBoxes.java
// Demonstrates JoptionPane.
// <applet code=MessageBoxes width=200 height=150></applet>
import
javax.swing.*;
import
java.awt.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
MessageBoxes extends
JApplet {
private
JButton[] b =
{
new
JButton
(
"Alert"
), new
JButton
(
"Yes/No"
),
new
JButton
(
"Color"
), new
JButton
(
"Input"
),
new
JButton
(
"3 Vals"
)
}
;
private
JTextField txt =
new
JTextField
(
15
);
private
ActionListener al =
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
String id =
((
JButton)e.getSource
(
)).getText
(
);
if
(
id.equals
(
"Alert"
))
JOptionPane.showMessageDialog
(
null
,
"There's a bug on you!"
, "Hey!"
,
JOptionPane.ERROR_MESSAGE);
else
if
(
id.equals
(
"Yes/No"
))
JOptionPane.showConfirmDialog
(
null
,
"or no"
, "choose yes"
,
JOptionPane.YES_NO_OPTION);
else
if
(
id.equals
(
"Color"
)) {
Object[] options =
{
"Red"
, "Green"
}
;
int
sel =
JOptionPane.showOptionDialog
(
null
, "Choose a Color!"
, "Warning"
,
JOptionPane.DEFAULT_OPTION,
JOptionPane.WARNING_MESSAGE, null
,
options, options[0
]);
if
(
sel !=
JOptionPane.CLOSED_OPTION)
txt.setText
(
"Color Selected: "
+
options[sel]);
}
else
if
(
id.equals
(
"Input"
)) {
String val =
JOptionPane.showInputDialog
(
"How many fingers do you see?"
);
txt.setText
(
val);
}
else
if
(
id.equals
(
"3 Vals"
)) {
Object[] selections =
{
"First"
, "Second"
, "Third"
}
;
Object val =
JOptionPane.showInputDialog
(
null
, "Choose one"
, "Input"
,
JOptionPane.INFORMATION_MESSAGE,
null
, selections, selections[0
]);
if
(
val !=
null
)
txt.setText
(
val.toString
(
));
}
}
}
;
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
for
(
int
i =
0
; i <
b.length; i++
) {
b[i].addActionListener
(
al);
cp.add
(
b[i]);
}
cp.add
(
txt);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
MessageBoxes
(
), 200
, 200
);
}
}
///:~
To be able to write a single ActionListener, I've used the somewhat risky approach of checking the String labels on the buttons. The problem with this is that it's easy to get the label a little bit wrong, typically in capitalization, and this bug can be hard to spot.
Note that showOptionDialog( ) and showInputDialog( ) provide return objects that contain the value entered by the user.
14-8-14. Menus▲
Each component capable of holding a menu, including JApplet, JFrame, JDialog, and their descendants, has a setJMenuBar( ) method that accepts a JMenuBar (you can have only one JMenuBar on a particular component). You add JMenus to the JMenuBar, and JMenuItems to the JMenus. Each JMenuItem can have an ActionListener attached to it, to be fired when that menu item is selected.
Unlike a system that uses resources, with Java and Swing you must hand assemble all the menus in source code. Here is a very simple menu example:
//: c14:SimpleMenus.java
// <applet code=SimpleMenus width=200 height=75></applet>
import
javax.swing.*;
import
java.awt.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
SimpleMenus extends
JApplet {
private
JTextField t =
new
JTextField
(
15
);
private
ActionListener al =
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
t.setText
(((
JMenuItem)e.getSource
(
)).getText
(
));
}
}
;
private
JMenu[] menus =
{
new
JMenu
(
"Winken"
), new
JMenu
(
"Blinken"
),
new
JMenu
(
"Nod"
)
}
;
private
JMenuItem[] items =
{
new
JMenuItem
(
"Fee"
), new
JMenuItem
(
"Fi"
),
new
JMenuItem
(
"Fo"
), new
JMenuItem
(
"Zip"
),
new
JMenuItem
(
"Zap"
), new
JMenuItem
(
"Zot"
),
new
JMenuItem
(
"Olly"
), new
JMenuItem
(
"Oxen"
),
new
JMenuItem
(
"Free"
)
}
;
public
void
init
(
) {
for
(
int
i =
0
; i <
items.length; i++
) {
items[i].addActionListener
(
al);
menus[i %
3
].add
(
items[i]);
}
JMenuBar mb =
new
JMenuBar
(
);
for
(
int
i =
0
; i <
menus.length; i++
)
mb.add
(
menus[i]);
setJMenuBar
(
mb);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
t);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
SimpleMenus
(
), 200
, 75
);
}
}
///:~
The use of the modulus operator in "i%3" distributes the menu items among the three JMenus. Each JMenuItem must have an ActionListener attached to it; here, the same ActionListener is used everywhere, but you'll usually need an individual one for each JMenuItem.
JMenuItem inherits AbstractButton, so it has some button-like behaviors. By itself, it provides an item that can be placed on a drop-down menu. There are also three types inherited from JMenuItem: JMenu to hold other JMenuItems (so you can have cascading menus); JCheckBoxMenuItem, which produces a checkmark to indicate whether that menu item is selected; and JRadioButtonMenuItem, which contains a radio button.
As a more sophisticated example, here are the ice cream flavors again, used to create menus. This example also shows cascading menus, keyboard mnemonics, JCheckBoxMenuItems, and the way you can dynamically change menus:
//: c14:Menus.java
// Submenus, checkbox menu items, swapping menus,
// mnemonics (shortcuts) and action commands.
// <applet code=Menus width=300 height=100></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
com.bruceeckel.swing.*;
public
class
Menus extends
JApplet {
private
String[] flavors =
{
"Chocolate"
, "Strawberry"
, "Vanilla Fudge Swirl"
,
"Mint Chip"
, "Mocha Almond Fudge"
, "Rum Raisin"
,
"Praline Cream"
, "Mud Pie"
}
;
private
JTextField t =
new
JTextField
(
"No flavor"
, 30
);
private
JMenuBar mb1 =
new
JMenuBar
(
);
private
JMenu
f =
new
JMenu
(
"File"
),
m =
new
JMenu
(
"Flavors"
),
s =
new
JMenu
(
"Safety"
);
// Alternative approach:
private
JCheckBoxMenuItem[] safety =
{
new
JCheckBoxMenuItem
(
"Guard"
),
new
JCheckBoxMenuItem
(
"Hide"
)
}
;
private
JMenuItem[] file =
{
new
JMenuItem
(
"Open"
) }
;
// A second menu bar to swap to:
private
JMenuBar mb2 =
new
JMenuBar
(
);
private
JMenu fooBar =
new
JMenu
(
"fooBar"
);
private
JMenuItem[] other =
{
// Adding a menu shortcut (mnemonic) is very
// simple, but only JMenuItems can have them
// in their constructors:
new
JMenuItem
(
"Foo"
, KeyEvent.VK_F),
new
JMenuItem
(
"Bar"
, KeyEvent.VK_A),
// No shortcut:
new
JMenuItem
(
"Baz"
),
}
;
private
JButton b =
new
JButton
(
"Swap Menus"
);
class
BL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
JMenuBar m =
getJMenuBar
(
);
setJMenuBar
(
m ==
mb1 ? mb2 : mb1);
validate
(
); // Refresh the frame
}
}
class
ML implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
JMenuItem target =
(
JMenuItem)e.getSource
(
);
String actionCommand =
target.getActionCommand
(
);
if
(
actionCommand.equals
(
"Open"
)) {
String s =
t.getText
(
);
boolean
chosen =
false
;
for
(
int
i =
0
; i <
flavors.length; i++
)
if
(
s.equals
(
flavors[i])) chosen =
true
;
if
(!
chosen)
t.setText
(
"Choose a flavor first!"
);
else
t.setText
(
"Opening "
+
s +
". Mmm, mm!"
);
}
}
}
class
FL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
JMenuItem target =
(
JMenuItem)e.getSource
(
);
t.setText
(
target.getText
(
));
}
}
// Alternatively, you can create a different
// class for each different MenuItem. Then you
// Don't have to figure out which one it is:
class
FooL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
t.setText
(
"Foo selected"
);
}
}
class
BarL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
t.setText
(
"Bar selected"
);
}
}
class
BazL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
t.setText
(
"Baz selected"
);
}
}
class
CMIL implements
ItemListener {
public
void
itemStateChanged
(
ItemEvent e) {
JCheckBoxMenuItem target =
(
JCheckBoxMenuItem)e.getSource
(
);
String actionCommand =
target.getActionCommand
(
);
if
(
actionCommand.equals
(
"Guard"
))
t.setText
(
"Guard the Ice Cream! "
+
"Guarding is "
+
target.getState
(
));
else
if
(
actionCommand.equals
(
"Hide"
))
t.setText
(
"Hide the Ice Cream! "
+
"Is it hidden? "
+
target.getState
(
));
}
}
public
void
init
(
) {
ML ml =
new
ML
(
);
CMIL cmil =
new
CMIL
(
);
safety[0
].setActionCommand
(
"Guard"
);
safety[0
].setMnemonic
(
KeyEvent.VK_G);
safety[0
].addItemListener
(
cmil);
safety[1
].setActionCommand
(
"Hide"
);
safety[1
].setMnemonic
(
KeyEvent.VK_H);
safety[1
].addItemListener
(
cmil);
other[0
].addActionListener
(
new
FooL
(
));
other[1
].addActionListener
(
new
BarL
(
));
other[2
].addActionListener
(
new
BazL
(
));
FL fl =
new
FL
(
);
for
(
int
i =
0
; i <
flavors.length; i++
) {
JMenuItem mi =
new
JMenuItem
(
flavors[i]);
mi.addActionListener
(
fl);
m.add
(
mi);
// Add separators at intervals:
if
((
i +
1
) %
3
==
0
)
m.addSeparator
(
);
}
for
(
int
i =
0
; i <
safety.length; i++
)
s.add
(
safety[i]);
s.setMnemonic
(
KeyEvent.VK_A);
f.add
(
s);
f.setMnemonic
(
KeyEvent.VK_F);
for
(
int
i =
0
; i <
file.length; i++
) {
file[i].addActionListener
(
fl);
f.add
(
file[i]);
}
mb1.add
(
f);
mb1.add
(
m);
setJMenuBar
(
mb1);
t.setEditable
(
false
);
Container cp =
getContentPane
(
);
cp.add
(
t, BorderLayout.CENTER);
// Set up the system for swapping menus:
b.addActionListener
(
new
BL
(
));
b.setMnemonic
(
KeyEvent.VK_S);
cp.add
(
b, BorderLayout.NORTH);
for
(
int
i =
0
; i <
other.length; i++
)
fooBar.add
(
other[i]);
fooBar.setMnemonic
(
KeyEvent.VK_B);
mb2.add
(
fooBar);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Menus
(
), 300
, 100
);
}
}
///:~
In this program I placed the menu items into arrays and then stepped through each array calling add( ) for each JMenuItem. This makes adding or subtracting a menu item somewhat less tedious.
This program creates not one but two JMenuBars to demonstrate that menu bars can be actively swapped while the program is running. You can see how a JMenuBar is made up of JMenus, and each JMenu is made up of JMenuItems, JCheckBoxMenuItems, or even other JMenus (which produce submenus). When a JMenuBar is assembled, it can be installed into the current program with the setJMenuBar( ) method. Note that when the button is pressed, it checks to see which menu is currently installed by calling getJMenuBar( ), then it puts the other menu bar in its place.
When testing for "Open," notice that spelling and capitalization are critical, but Java signals no error if there is no match with "Open." This kind of string comparison is a source of programming errors.
The checking and unchecking of the menu items is taken care of automatically. The code handling the JCheckBoxMenuItems shows two different ways to determine what was checked: string matching (which, as mentioned above, isn't a very safe approach although you'll see it used) and matching on the event target object. As shown, the getState( ) method can be used to reveal the state. You can also change the state of a JCheckBoxMenuItem with setState( ).
The events for menus are a bit inconsistent and can lead to confusion: JMenuItems use ActionListeners, but JCheckBoxMenuItems use ItemListeners. The JMenu objects can also support ActionListeners, but that's not usually helpful. In general, you'll attach listeners to each JMenuItem, JCheckBoxMenuItem, or JRadioButtonMenuItem, but the example shows ItemListeners and ActionListeners attached to the various menu components.
Swing supports mnemonics, or "keyboard shortcuts," so you can select anything derived from AbstractButton (button, menu item, etc.) by using the keyboard instead of the mouse. These are quite simple; for JmenuItem, you can use the overloaded constructor that takes as a second argument the identifier for the key. However, most AbstractButtons do not have constructors like this, so the more general way to solve the problem is to use the setMnemonic( ) method. The preceding example adds mnemonics to the button and some of the menu items; shortcut indicators automatically appear on the components.
You can also see the use of setActionCommand( ). This seems a bit strange because in each case, the "action command" is exactly the same as the label on the menu component. Why not just use the label instead of this alternative string? The problem is internationalization. If you retarget this program to another language, you want to change only the label in the menu, and not change the code (which would no doubt introduce new errors). So to make this easy for code that checks the text string associated with a menu component, the "action command" can be immutable, but the menu label can change. All the code works with the "action command," so it's unaffected by changes to the menu labels. Note that in this program, not all the menu components are examined for their action commands, so those that aren't do not have their action command set.
The bulk of the work happens in the listeners. BL performs the JMenuBar swapping. In ML, the "figure out who rang" approach is taken by getting the source of the ActionEvent and casting it to a JMenuItem, then getting the action command string to pass it through a cascaded if statement.
The FL listener is simple even though it's handling all the different flavors in the flavor menu. This approach is useful if you have enough simplicity in your logic, but in general, you'll want to take the approach used with FooL, BarL, and BazL, in which each is attached to only a single menu component, so no extra detection logic is necessary, and you know exactly who called the listener. Even with the profusion of classes generated this way, the code inside tends to be smaller, and the process is more foolproof.
You can see that menu code quickly gets long-winded and messy. This is another case where the use of a GUI builder is the appropriate solution. A good tool will also handle the maintenance of the menus.
14-8-15. Pop-up menus▲
The most straightforward way to implement a JPopupMenu is to create an inner class that extends MouseAdapter, then add an object of that inner class to each component that you want to produce pop-up behavior:
//: c14:Popup.java
// Creating popup menus with Swing.
// <applet code=Popup width=300 height=200></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
com.bruceeckel.swing.*;
public
class
Popup extends
JApplet {
private
JPopupMenu popup =
new
JPopupMenu
(
);
private
JTextField t =
new
JTextField
(
10
);
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
t);
ActionListener al =
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
t.setText
(((
JMenuItem)e.getSource
(
)).getText
(
));
}
}
;
JMenuItem m =
new
JMenuItem
(
"Hither"
);
m.addActionListener
(
al);
popup.add
(
m);
m =
new
JMenuItem
(
"Yon"
);
m.addActionListener
(
al);
popup.add
(
m);
m =
new
JMenuItem
(
"Afar"
);
m.addActionListener
(
al);
popup.add
(
m);
popup.addSeparator
(
);
m =
new
JMenuItem
(
"Stay Here"
);
m.addActionListener
(
al);
popup.add
(
m);
PopupListener pl =
new
PopupListener
(
);
addMouseListener
(
pl);
t.addMouseListener
(
pl);
}
class
PopupListener extends
MouseAdapter {
public
void
mousePressed
(
MouseEvent e) {
maybeShowPopup
(
e);
}
public
void
mouseReleased
(
MouseEvent e) {
maybeShowPopup
(
e);
}
private
void
maybeShowPopup
(
MouseEvent e) {
if
(
e.isPopupTrigger
(
))
popup.show
(((
JApplet)e.getComponent
(
))
.getContentPane
(
), e.getX
(
), e.getY
(
));
}
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Popup
(
), 300
, 200
);
}
}
///:~
The same ActionListener is added to each JMenuItem, so that it fetches the text from the menu label and inserts it into the JTextField.
14-8-16. Drawing▲
In a good GUI framework, drawing should be reasonably easy-and it is, in the Swing library. The problem with any drawing example is that the calculations that determine where things go are typically a lot more complicated that the calls to the drawing routines, and these calculations are often mixed together with the drawing calls, so it can seem that the interface is more complicated than it actually is.
For simplicity, consider the problem of representing data on the screen-here, the data will be provided by the built-in Math.sin( ) method, that produces a mathematical sine function. To make things a little more interesting, and to further demonstrate how easy it is to use Swing components, a slider will be placed at the bottom of the form to dynamically control the number of sine wave cycles that are displayed. In addition, if you resize the window, you'll see that the sine wave refits itself to the new window size.
Although any JComponent may be painted and thus used as a canvas, if you just want a straightforward drawing surface, you will typically inherit from a JPanel. The only method you need to override is paintComponent( ), which is called whenever that component must be repainted (you normally don't need to worry about this, because the decision is managed by Swing). When it is called, Swing passes a Graphics object to the method, and you can then use this object to draw or paint on the surface.
In the following example, all the intelligence concerning painting is in the SineDraw class; the SineWave class simply configures the program and the slider control. Inside SineDraw, the setCycles( ) method provides a hook to allow another object-the slider control, in this case-to control the number of cycles.
//: c14:SineWave.java
// Drawing with Swing, using a JSlider.
// <applet code=SineWave width=700 height=400></applet>
import
javax.swing.*;
import
javax.swing.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
class
SineDraw extends
JPanel {
private
static
final
int
SCALEFACTOR =
200
;
private
int
cycles;
private
int
points;
private
double
[] sines;
private
int
[] pts;
public
SineDraw
(
) {
setCycles
(
5
); }
public
void
setCycles
(
int
newCycles) {
cycles =
newCycles;
points =
SCALEFACTOR *
cycles *
2
;
sines =
new
double
[points];
for
(
int
i =
0
; i <
points; i++
) {
double
radians =
(
Math.PI/
SCALEFACTOR) *
i;
sines[i] =
Math.sin
(
radians);
}
repaint
(
);
}
public
void
paintComponent
(
Graphics g) {
super
.paintComponent
(
g);
int
maxWidth =
getWidth
(
);
double
hstep =
(
double
)maxWidth/(
double
)points;
int
maxHeight =
getHeight
(
);
pts =
new
int
[points];
for
(
int
i =
0
; i <
points; i++
)
pts[i] =
(
int
)(
sines[i] *
maxHeight/
2
*
.95
+
maxHeight/
2
);
g.setColor
(
Color.RED);
for
(
int
i =
1
; i <
points; i++
) {
int
x1 =
(
int
)((
i -
1
) *
hstep);
int
x2 =
(
int
)(
i *
hstep);
int
y1 =
pts[i-
1
];
int
y2 =
pts[i];
g.drawLine
(
x1, y1, x2, y2);
}
}
}
public
class
SineWave extends
JApplet {
private
SineDraw sines =
new
SineDraw
(
);
private
JSlider adjustCycles =
new
JSlider
(
1
, 30
, 5
);
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.add
(
sines);
adjustCycles.addChangeListener
(
new
ChangeListener
(
) {
public
void
stateChanged
(
ChangeEvent e) {
sines.setCycles
(
((
JSlider)e.getSource
(
)).getValue
(
));
}
}
);
cp.add
(
BorderLayout.SOUTH, adjustCycles);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
SineWave
(
), 700
, 400
);
}
}
///:~
All of the fields and arrays are used in the calculation of the sine wave points; cycles indicates the number of complete sine waves desired, points contains the total number of points that will be graphed, sines contains the sine function values, and pts contains the y-coordinates of the points that will be drawn on the JPanel. The setCycles( ) method creates the arrays according to the number of points needed and fills the sines array with numbers. By calling repaint( ) , setCycles( ) forces paintComponent( ) to be called so the rest of the calculation and redraw will take place.
The first thing you must do when you override paintComponent( ) is to call the base-class version of the method. Then you are free to do whatever you like; normally, this means using the Graphics methods that you can find in the documentation for java.awt.Graphics (in the JDK documentation from java.sun.com) to draw and paint pixels onto the JPanel. Here, you can see that almost all the code is involved in performing the calculations; the only two method calls that actually manipulate the screen are setColor( ) and drawLine( ). You will probably have a similar experience when creating your own program that displays graphical data; you'll spend most of your time figuring out what it is you want to draw, but the actual drawing process will be quite simple.
When I created this program, the bulk of my time was spent in getting the sine wave to display. Once I did that, I thought it would be nice to be able to dynamically change the number of cycles. My programming experiences when trying to do such things in other languages made me a bit reluctant to try this, but it turned out to be the easiest part of the project. I created a JSlider (the arguments are the left-most value of the JSlider, the right-most value, and the starting value, respectively, but there are other constructors as well) and dropped it into the JApplet. Then I looked at the JDK documentation and noticed that the only listener was the addChangeListener, which was triggered whenever the slider was changed enough for it to produce a different value. The only method for this was the obviously named stateChanged( ), which provided a ChangeEvent object so that I could look backward to the source of the change and find the new value. By calling the sines object's setCycles( ), the new value was incorporated and the JPanel redrawn.
In general, you will find that most of your Swing problems can be solved by following a similar process, and you'll find that it's generally quite simple, even if you haven't used a particular component before.
If your problem is more complex, there are other more sophisticated alternatives for drawing, including third-party JavaBeans components and the Java 2D API. These solutions are beyond the scope of this book, but you should look them up if your drawing code becomes too onerous.
14-8-17. Dialog Boxes▲
A dialog box is a window that pops up out of another window. Its purpose is to deal with some specific issue without cluttering the original window with those details. Dialog boxes are heavily used in windowed programming environments, but less frequently used in applets.
To create a dialog box, you inherit from JDialog, which is just another kind of Window, like a JFrame. A JDialog has a layout manager (which defaults to BorderLayout), and you add event listeners to deal with events. One significant difference when the dialog window is closed is that you don't want to shut down the application. Instead, you release the resources used by the dialog's window by calling dispose( ). Here's a very simple example:
//: c14:Dialogs.java
// Creating and using Dialog Boxes.
// <applet code=Dialogs width=125 height=75></applet>
import
javax.swing.*;
import
java.awt.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
class
MyDialog extends
JDialog {
public
MyDialog
(
JFrame parent) {
super
(
parent, "My dialog"
, true
);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
new
JLabel
(
"Here is my dialog"
));
JButton ok =
new
JButton
(
"OK"
);
ok.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
dispose
(
); // Closes the dialog
}
}
);
cp.add
(
ok);
setSize
(
150
,125
);
}
}
public
class
Dialogs extends
JApplet {
private
JButton b1 =
new
JButton
(
"Dialog Box"
);
private
MyDialog dlg =
new
MyDialog
(
null
);
public
void
init
(
) {
b1.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
dlg.show
(
);
}
}
);
getContentPane
(
).add
(
b1);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Dialogs
(
), 125
, 75
);
}
}
///:~
Once the JDialog is created, the show( ) method must be called to display and activate it. For the dialog to close, it must call dispose( ).
You'll see that anything that pops up out of an applet, including dialog boxes, is "untrusted." That is, you get a warning in the window that's been popped up. This is because, in concept, it would be possible to fool users into thinking that they're dealing with a regular native application and to get them to type in their credit card number, which then goes across the Web. An applet is always attached to a Web page and visible within your Web browser, while a dialog box is detached-so theoretically, it's possible. As a result, it is not so common to see an applet that uses a dialog box.
The following example is more complex; the dialog box is made up of a grid (using GridLayout) of a special kind of button that is defined here as class ToeButton. This button draws a frame around itself and, depending on its state, a blank, an "x," or an "o" in the middle. It starts out blank, and then depending on whose turn it is, changes to an "x" or an "o." However, it will also flip back and forth between "x" and "o" when you click on the button. (This makes the tic-tac-toe concept only slightly more annoying than it already is.) In addition, the dialog box can be set up for any number of rows and columns by changing numbers in the main application window.
//: c14:TicTacToe.java
// Dialog boxes and creating your own components.
// <applet code=TicTacToe width=200 height=100></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
com.bruceeckel.swing.*;
public
class
TicTacToe extends
JApplet {
private
JTextField
rows =
new
JTextField
(
"3"
),
cols =
new
JTextField
(
"3"
);
private
static
final
int
BLANK =
0
, XX =
1
, OO =
2
;
class
ToeDialog extends
JDialog {
private
int
turn =
XX; // Start with x's turn
ToeDialog
(
int
cellsWide, int
cellsHigh) {
setTitle
(
"The game itself"
);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
GridLayout
(
cellsWide, cellsHigh));
for
(
int
i =
0
; i <
cellsWide *
cellsHigh; i++
)
cp.add
(
new
ToeButton
(
));
setSize
(
cellsWide *
50
, cellsHigh *
50
);
setDefaultCloseOperation
(
DISPOSE_ON_CLOSE);
}
class
ToeButton extends
JPanel {
private
int
state =
BLANK;
public
ToeButton
(
) {
addMouseListener
(
new
ML
(
)); }
public
void
paintComponent
(
Graphics g) {
super
.paintComponent
(
g);
int
x1 =
0
, y1 =
0
,
x2 =
getSize
(
).width -
1
,
y2 =
getSize
(
).height -
1
;
g.drawRect
(
x1, y1, x2, y2);
x1 =
x2/
4
;
y1 =
y2/
4
;
int
wide =
x2/
2
, high =
y2/
2
;
if
(
state ==
XX) {
g.drawLine
(
x1, y1, x1 +
wide, y1 +
high);
g.drawLine
(
x1, y1 +
high, x1 +
wide, y1);
}
if
(
state ==
OO)
g.drawOval
(
x1, y1, x1 +
wide/
2
, y1 +
high/
2
);
}
class
ML extends
MouseAdapter {
public
void
mousePressed
(
MouseEvent e) {
if
(
state ==
BLANK) {
state =
turn;
turn =
(
turn ==
XX ? OO : XX);
}
else
state =
(
state ==
XX ? OO : XX);
repaint
(
);
}
}
}
}
class
BL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
JDialog d =
new
ToeDialog
(
Integer.parseInt
(
rows.getText
(
)),
Integer.parseInt
(
cols.getText
(
)));
d.setVisible
(
true
);
}
}
public
void
init
(
) {
JPanel p =
new
JPanel
(
);
p.setLayout
(
new
GridLayout
(
2
,2
));
p.add
(
new
JLabel
(
"Rows"
, JLabel.CENTER));
p.add
(
rows);
p.add
(
new
JLabel
(
"Columns"
, JLabel.CENTER));
p.add
(
cols);
Container cp =
getContentPane
(
);
cp.add
(
p, BorderLayout.NORTH);
JButton b =
new
JButton
(
"go"
);
b.addActionListener
(
new
BL
(
));
cp.add
(
b, BorderLayout.SOUTH);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
TicTacToe
(
), 200
, 100
);
}
}
///:~
Because statics can only be at the outer level of the class, inner classes cannot have static data or nested classes.
The paintComponent( ) method draws the square around the panel and the "x" or the "o." This is full of tedious calculations, but it's straightforward.
A mouse click is captured by the MouseListener, which first checks to see if the panel has anything written on it. If not, the parent window is queried to find out whose turn it is, which establishes the state of the ToeButton. Via the inner class mechanism, the ToeButton then reaches back into the parent and changes the turn. If the button is already displaying an "x" or an "o," then that is flopped. You can see in these calculations the convenient use of the ternary if-else described in Chapter 3. After a state change, the ToeButton is repainted.
The constructor for ToeDialog is quite simple; It adds into a GridLayout as many buttons as you request, then resizes it for 50 pixels on a side for each button.
TicTacToe sets up the whole application by creating the JTextFields (for inputting the rows and columns of the button grid) and the "go" button with its ActionListener. When the button is pressed, the data in the JTextFields must be fetched, and, since they are in String form, turned into ints using the static Integer.parseInt( ) method.
14-8-18. File dialogs▲
Some operating systems have a number of special built-in dialog boxes to handle the selection of things such as fonts, colors, printers, and the like. Virtually all graphical operating systems support the opening and saving of files, so Java's JFileChooser encapsulates these for easy use.
The following application exercises two forms of JFileChooser dialogs, one for opening and one for saving. Most of the code should by now be familiar, and all the interesting activities happen in the action listeners for the two different button clicks:
//: c14:FileChooserTest.java
// Demonstration of File dialog boxes.
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
com.bruceeckel.swing.*;
public
class
FileChooserTest extends
JFrame {
private
JTextField
filename =
new
JTextField
(
),
dir =
new
JTextField
(
);
private
JButton
open
=
new
JButton
(
"Open"
),
save =
new
JButton
(
"Save"
);
public
FileChooserTest
(
) {
JPanel p =
new
JPanel
(
);
open
.addActionListener
(
new
OpenL
(
));
p.add
(
open
);
save.addActionListener
(
new
SaveL
(
));
p.add
(
save);
Container cp =
getContentPane
(
);
cp.add
(
p, BorderLayout.SOUTH);
dir.setEditable
(
false
);
filename.setEditable
(
false
);
p =
new
JPanel
(
);
p.setLayout
(
new
GridLayout
(
2
,1
));
p.add
(
filename);
p.add
(
dir);
cp.add
(
p, BorderLayout.NORTH);
}
class
OpenL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
JFileChooser c =
new
JFileChooser
(
);
// Demonstrate "Open" dialog:
int
rVal =
c.showOpenDialog
(
FileChooserTest.this
);
if
(
rVal ==
JFileChooser.APPROVE_OPTION) {
filename.setText
(
c.getSelectedFile
(
).getName
(
));
dir.setText
(
c.getCurrentDirectory
(
).toString
(
));
}
if
(
rVal ==
JFileChooser.CANCEL_OPTION) {
filename.setText
(
"You pressed cancel"
);
dir.setText
(
""
);
}
}
}
class
SaveL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
JFileChooser c =
new
JFileChooser
(
);
// Demonstrate "Save" dialog:
int
rVal =
c.showSaveDialog
(
FileChooserTest.this
);
if
(
rVal ==
JFileChooser.APPROVE_OPTION) {
filename.setText
(
c.getSelectedFile
(
).getName
(
));
dir.setText
(
c.getCurrentDirectory
(
).toString
(
));
}
if
(
rVal ==
JFileChooser.CANCEL_OPTION) {
filename.setText
(
"You pressed cancel"
);
dir.setText
(
""
);
}
}
}
public
static
void
main
(
String[] args) {
Console.run
(
new
FileChooserTest
(
), 250
, 110
);
}
}
///:~
Note that there are many variations you can apply to JFileChooser, including filters to narrow the file names that you will allow.
For an "open file" dialog, you call showOpenDialog( ), and for a "save file" dialog, you call showSaveDialog( ). These commands don't return until the dialog is closed. The JFileChooser object still exists, so you can read data from it. The methods getSelectedFile( ) and getCurrentDirectory( ) are two ways you can interrogate the results of the operation. If these return null, it means the user canceled out of the dialog.
14-8-19. HTML on Swing components▲
Any component that can take text can also take HTML text, which it will reformat according to HTML rules. This means you can very easily add fancy text to a Swing component. For example:
//: c14:HTMLButton.java
// Putting HTML text on Swing components.
// <applet code=HTMLButton width=250 height=500></applet>
import
javax.swing.*;
import
java.awt.event.*;
import
java.awt.*;
import
com.bruceeckel.swing.*;
public
class
HTMLButton extends
JApplet {
private
JButton b =
new
JButton
(
"<html><b><font size=+2>"
+
"<center>Hello!<br><i>Press me now!"
);
public
void
init
(
) {
b.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
getContentPane
(
).add
(
new
JLabel
(
"<html>"
+
"<i><font size=+4>Kapow!"
));
// Force a re-layout to include the new label:
validate
(
);
}
}
);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
b);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
HTMLButton
(
), 200
, 500
);
}
}
///:~
You must start the text with "<html>," and then you can use normal HTML tags. Note that you are not forced to include the normal closing tags.
The ActionListener adds a new JLabel to the form, which also contains HTML text. However, this label is not added during init( ), so you must call the container's validate( ) method in order to force a re-layout of the components (and thus the display of the new label).
You can also use HTML text for JTabbedPane, JMenuItem, JToolTip, JradioButton, and JCheckBox.
14-8-20. Sliders and progress bars▲
A slider (which has already been used in SineWave.java) allows the user to input data by moving a point back and forth, which is intuitive in some situations (volume controls, for example). A progress bar displays data in a relative fashion from "full" to "empty" so the user gets a perspective. My favorite example for these is to simply hook the slider to the progress bar so when you move the slider, the progress bar changes accordingly:
//: c14:Progress.java
// Using progress bars and sliders.
// <applet code=Progress width=300 height=200></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
javax.swing.event.*;
import
javax.swing.border.*;
import
com.bruceeckel.swing.*;
public
class
Progress extends
JApplet {
private
JProgressBar pb =
new
JProgressBar
(
);
private
JSlider sb =
new
JSlider
(
JSlider.HORIZONTAL, 0
, 100
, 60
);
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
GridLayout
(
2
,1
));
cp.add
(
pb);
sb.setValue
(
0
);
sb.setPaintTicks
(
true
);
sb.setMajorTickSpacing
(
20
);
sb.setMinorTickSpacing
(
5
);
sb.setBorder
(
new
TitledBorder
(
"Slide Me"
));
pb.setModel
(
sb.getModel
(
)); // Share model
cp.add
(
sb);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Progress
(
), 300
, 200
);
}
}
///:~
The key to hooking the two components together is in sharing their model, in the line:
pb.setModel
(
sb.getModel
(
));
Of course, you could also control the two using a listener, but this is more straightforward for simple situations.
The JProgressBar is fairly straightforward, but the JSlider has a lot of options, such as the orientation and major and minor tick marks. Notice how straightforward it is to add a titled border.
14-8-21. Trees▲
Using a JTree can be as simple as saying:
add
(
new
JTree
(
new
Object[] {
"this"
, "that"
, "other"
}
));
This displays a primitive tree. The API for trees is vast, however-certainly one of the largest in Swing. It appears that you can do just about anything with trees, but more sophisticated tasks might require quite a bit of research and experimentation.
Fortunately, there is a middle ground provided in the library: the "default" tree components, which generally do what you need. So most of the time you can use these components, and only in special cases will you need to delve in and understand trees more deeply.
The following example uses the "default" tree components to display a tree in an applet. When you press the button, a new subtree is added under the currently selected node (if no node is selected, the root node is used):
//: c14:Trees.java
// Simple Swing tree. Trees can be vastly more complex.
// <applet code=Trees width=250 height=250></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
javax.swing.tree.*;
import
com.bruceeckel.swing.*;
// Takes an array of Strings and makes the first
// element a node and the rest leaves:
class
Branch {
private
DefaultMutableTreeNode r;
public
Branch
(
String[] data) {
r =
new
DefaultMutableTreeNode
(
data[0
]);
for
(
int
i =
1
; i <
data.length; i++
)
r.add
(
new
DefaultMutableTreeNode
(
data[i]));
}
public
DefaultMutableTreeNode node
(
) {
return
r; }
}
public
class
Trees extends
JApplet {
private
String[][] data =
{
{
"Colors"
, "Red"
, "Blue"
, "Green"
}
,
{
"Flavors"
, "Tart"
, "Sweet"
, "Bland"
}
,
{
"Length"
, "Short"
, "Medium"
, "Long"
}
,
{
"Volume"
, "High"
, "Medium"
, "Low"
}
,
{
"Temperature"
, "High"
, "Medium"
, "Low"
}
,
{
"Intensity"
, "High"
, "Medium"
, "Low"
}
,
}
;
private
static
int
i =
0
;
private
DefaultMutableTreeNode root, child, chosen;
private
JTree tree;
private
DefaultTreeModel model;
public
void
init
(
) {
Container cp =
getContentPane
(
);
root =
new
DefaultMutableTreeNode
(
"root"
);
tree =
new
JTree
(
root);
// Add it and make it take care of scrolling:
cp.add
(
new
JScrollPane
(
tree), BorderLayout.CENTER);
// Capture the tree's model:
model =(
DefaultTreeModel)tree.getModel
(
);
JButton test =
new
JButton
(
"Press me"
);
test.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
if
(
i <
data.length) {
child =
new
Branch
(
data[i++
]).node
(
);
// What's the last one you clicked?
chosen =
(
DefaultMutableTreeNode)
tree.getLastSelectedPathComponent
(
);
if
(
chosen ==
null
)
chosen =
root;
// The model will create the appropriate event.
// In response, the tree will update itself:
model.insertNodeInto
(
child, chosen, 0
);
// Puts the new node on the chosen node.
}
}
}
);
// Change the button's colors:
test.setBackground
(
Color.BLUE);
test.setForeground
(
Color.WHITE);
JPanel p =
new
JPanel
(
);
p.add
(
test);
cp.add
(
p, BorderLayout.SOUTH);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Trees
(
), 250
, 250
);
}
}
///:~
The first class, Branch, is a tool to take an array of String and build a DefaultMutableTreeNode with the first String as the root and the rest of the Strings in the array as leaves. Then node( ) can be called to produce the root of this "branch."
The Trees class contains a two-dimensional array of Strings, from which Branches can be made, and a static int i to count through this array. The DefaultMutableTreeNode objects hold the nodes, but the physical representation on screen is controlled by the JTree and its associated model, the DefaultTreeModel. Note that when the JTree is added to the applet, it is wrapped in a JScrollPane-this is all it takes to provide automatic scrolling.
The JTree is controlled through its model. When you make a change to the model, the model generates an event that causes the JTree to perform any necessary updates to the visible representation of the tree. In init( ), the model is captured by calling getModel( ). When the button is pressed, a new "branch" is created. Then the currently selected component is found (or the root is used if nothing is selected) and the model's insertNodeInto( ) method does all the work of changing the tree and causing it to be updated.
An example like the preceding one may give you what you need in a tree. However, trees have the power to do just about anything you can imagine-everywhere you see the word "default" in the preceding example, you can substitute your own class to get different behavior. But beware: Almost all of these classes have a large interface, so you could spend a lot of time struggling to understand the intricacies of trees. Despite this, it's a good design, and the alternatives are usually much worse.
14-8-22. Tables▲
Like trees, tables in Swing are vast and powerful. They are primarily intended to be the popular "grid" interface to databases via Java Database Connectivity (JDBC, discussed in Thinking in Enterprise Java), and thus they have a tremendous amount of flexibility, which you pay for in complexity. There's easily enough here to allow the creation of a full-blown spreadsheet application and could probably justify an entire book. However, it is also possible to create a relatively simple JTable if you understand the basics.
The JTable controls how the data is displayed, but the TableModel controls the data itself. So to create a JTable, you'll typically create a TableModel first. You can fully implement the TableModel interface, but it's simpler to inherit from the helper class AbstractTableModel:
//: c14:JTableDemo.java
// Simple demonstration of JTable.
// <applet code=Table width=350 height=200></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
javax.swing.table.*;
import
javax.swing.event.*;
import
com.bruceeckel.swing.*;
public
class
JTableDemo extends
JApplet {
private
JTextArea txt =
new
JTextArea
(
4
, 20
);
// The TableModel controls all the data:
class
DataModel extends
AbstractTableModel {
Object[][] data =
{
{
"one"
, "two"
, "three"
, "four"
}
,
{
"five"
, "six"
, "seven"
, "eight"
}
,
{
"nine"
, "ten"
, "eleven"
, "twelve"
}
,
}
;
// Prints data when table changes:
class
TML implements
TableModelListener {
public
void
tableChanged
(
TableModelEvent e) {
txt.setText
(
""
); // Clear it
for
(
int
i =
0
; i <
data.length; i++
) {
for
(
int
j =
0
; j <
data[0
].length; j++
)
txt.append
(
data[i][j] +
" "
);
txt.append
(
"
\n
"
);
}
}
}
public
DataModel
(
) {
addTableModelListener
(
new
TML
(
));}
public
int
getColumnCount
(
) {
return
data[0
].length; }
public
int
getRowCount
(
) {
return
data.length; }
public
Object getValueAt
(
int
row, int
col) {
return
data[row][col];
}
public
void
setValueAt
(
Object val, int
row, int
col) {
data[row][col] =
val;
// Indicate the change has happened:
fireTableDataChanged
(
);
}
public
boolean
isCellEditable
(
int
row, int
col) {
return
true
;
}
}
public
void
init
(
) {
Container cp =
getContentPane
(
);
JTable table =
new
JTable
(
new
DataModel
(
));
cp.add
(
new
JScrollPane
(
table));
cp.add
(
BorderLayout.SOUTH, txt);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
JTableDemo
(
), 350
, 200
);
}
}
///:~
DataModel contains an array of data, but you could also get the data from some other source such as a database. The constructor adds a TableModelListener that prints the array every time the table is changed. The rest of the methods follow the Beans naming convention (using "get" and "set" methods, which will be described later in this chapter) and are used by JTable when it wants to present the information in DataModel. AbstractTableModel provides default methods for setValueAt( ) and isCellEditable( ) that prevent changes to the data, so if you want to be able to edit the data, you must override these methods.
Once you have a TableModel, you only need to hand it to the JTable constructor. All the details of displaying, editing, and updating will be taken care of for you. This example also puts the JTable in a JScrollPane.
14-8-23. Selecting Look & Feel▲
"Pluggable Look & Feel" allows your program to emulate the look and feel of various operating environments. You can even do all sorts of fancy things, like dynamically changing the look and feel while the program is executing. However, you generally just want to do one of two things: either select the "cross platform" look and feel (which is Swing's "metal"), or select the look and feel for the system you are currently on so your Java program looks like it was created specifically for that system (this is almost certainly the best choice in most cases, to avoid confounding the user). The code to select either of these behaviors is quite simple, but you must execute it before you create any visual components, because the components will be made based on the current look and feel, and will not be changed just because you happen to change the look and feel midway during the program (that process is more complicated and uncommon, and is relegated to Swing-specific books).
Actually, if you want to use the cross-platform ("metal") look and feel that is characteristic of Swing programs, you don't have to do anything-it's the default. But if you want instead to use the current operating environment's look and feel, you just insert the following code, typically at the beginning of your main( ), but at least before any components are added:
try
{
UIManager.setLookAndFeel
(
UIManager.
getSystemLookAndFeelClassName
(
));
}
catch
(
Exception e) {
throw
new
RuntimeException
(
e);
}
You don't need anything in the catch clause because the UIManager will default to the cross-platform look and feel if your attempts to set up any of the alternatives fail. However, during debugging the exception can be quite useful, so you may at least want see some results via the catch clause.
Here is a program that takes a command-line argument to select a look and feel, and shows how several different components look under the chosen look and feel:
//: c14:LookAndFeel.java
// Selecting different looks & feels.
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.util.*;
import
com.bruceeckel.swing.*;
public
class
LookAndFeel extends
JFrame {
private
String[] choices =
{
"eeny"
,"meeny"
,"Minnie"
,"Mickey"
,"Moe"
,"Larry"
,"Curly"
}
;
private
Component[] samples =
{
new
JButton
(
"JButton"
),
new
JTextField
(
"JTextField"
),
new
JLabel
(
"JLabel"
),
new
JCheckBox
(
"JCheckBox"
),
new
JRadioButton
(
"Radio"
),
new
JComboBox
(
choices),
new
JList
(
choices),
}
;
public
LookAndFeel
(
) {
super
(
"Look And Feel"
);
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
for
(
int
i =
0
; i <
samples.length; i++
)
cp.add
(
samples[i]);
}
private
static
void
usageError
(
) {
System.out.println
(
"Usage:LookAndFeel [cross|system|motif]"
);
System.exit
(
1
);
}
public
static
void
main
(
String[] args) {
if
(
args.length ==
0
) usageError
(
);
if
(
args[0
].equals
(
"cross"
)) {
try
{
UIManager.setLookAndFeel
(
UIManager.
getCrossPlatformLookAndFeelClassName
(
));
}
catch
(
Exception e) {
e.printStackTrace
(
);
}
}
else
if
(
args[0
].equals
(
"system"
)) {
try
{
UIManager.setLookAndFeel
(
UIManager.
getSystemLookAndFeelClassName
(
));
}
catch
(
Exception e) {
e.printStackTrace
(
);
}
}
else
if
(
args[0
].equals
(
"motif"
)) {
try
{
UIManager.setLookAndFeel
(
"com.sun.java."
+
"swing.plaf.motif.MotifLookAndFeel"
);
}
catch
(
Exception e) {
e.printStackTrace
(
);
}
}
else
usageError
(
);
// Note the look & feel must be set before
// any components are created.
Console.run
(
new
LookAndFeel
(
), 300
, 200
);
}
}
///:~
You can see that one option is to explicitly specify a string for a look and feel, as seen with MotifLookAndFeel. However, that one and the default "metal" look and feel are the only ones that can legally be used on any platform; even though there are strings for Windows and Macintosh look and feels, those can only be used on their respective platforms (these are produced when you call getSystemLookAndFeelClassName( ) and you're on that particular platform).
It is also possible to create a custom look and feel package, for example, if you are building a framework for a company that wants a distinctive appearance. This is a big job and is far beyond the scope of this book (in fact, you'll discover it is beyond the scope of many dedicated Swing books!).
14-8-24. The clipboard▲
The JFC supports limited operations with the system clipboard (in the java.awt.datatransfer package). You can copy String objects to the clipboard as text, and you can paste text from the clipboard into String objects. Of course, the clipboard is designed to hold any type of data, but how this data is represented on the clipboard is up to the program doing the cutting and pasting. The Java clipboard API provides for extensibility through the concept of a "flavor." When data comes off the clipboard, it has an associated set of flavors that it can be converted to (for example, a graph might be represented as a string of numbers or as an image), and you can see if that particular clipboard data supports the flavor you're interested in.
The following program is a simple demonstration of cut, copy, and paste with String data in a JTextArea. One thing you'll notice is that the keyboard sequences you normally use for cutting, copying, and pasting also work. But if you look at any JTextField or JTextArea in any other program, you'll find that they also automatically support the clipboard key sequences. This example simply adds programmatic control of the clipboard, and you could use these techniques if you want to capture clipboard text into something other than a JTextComponent.
//: c14:CutAndPaste.java
// Using the clipboard.
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.awt.datatransfer.*;
import
com.bruceeckel.swing.*;
public
class
CutAndPaste extends
JFrame {
private
JMenuBar mb =
new
JMenuBar
(
);
private
JMenu edit =
new
JMenu
(
"Edit"
);
private
JMenuItem
cut =
new
JMenuItem
(
"Cut"
),
copy =
new
JMenuItem
(
"Copy"
),
paste =
new
JMenuItem
(
"Paste"
);
private
JTextArea text =
new
JTextArea
(
20
, 20
);
private
Clipboard clipbd =
getToolkit
(
).getSystemClipboard
(
);
public
CutAndPaste
(
) {
cut.addActionListener
(
new
CutL
(
));
copy.addActionListener
(
new
CopyL
(
));
paste.addActionListener
(
new
PasteL
(
));
edit.add
(
cut);
edit.add
(
copy);
edit.add
(
paste);
mb.add
(
edit);
setJMenuBar
(
mb);
getContentPane
(
).add
(
text);
}
class
CopyL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
String selection =
text.getSelectedText
(
);
if
(
selection ==
null
)
return
;
StringSelection clipString =
new
StringSelection
(
selection);
clipbd.setContents
(
clipString,clipString);
}
}
class
CutL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
String selection =
text.getSelectedText
(
);
if
(
selection ==
null
)
return
;
StringSelection clipString =
new
StringSelection
(
selection);
clipbd.setContents
(
clipString, clipString);
text.replaceRange
(
""
, text.getSelectionStart
(
),
text.getSelectionEnd
(
));
}
}
class
PasteL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
Transferable clipData =
clipbd.getContents
(
CutAndPaste.this
);
try
{
String clipString =
(
String)clipData.
getTransferData
(
DataFlavor.stringFlavor);
text.replaceRange
(
clipString,
text.getSelectionStart
(
),text.getSelectionEnd
(
));
}
catch
(
Exception ex) {
System.err.println
(
"Not String flavor"
);
}
}
}
public
static
void
main
(
String[] args) {
Console.run
(
new
CutAndPaste
(
), 300
, 200
);
}
}
///:~
The creation and addition of the menu and JTextArea should by now seem a pedestrian activity. What's different is the creation of the Clipboard field clipbd, which is done through the Toolkit.
All the action takes place in the listeners. The CopyL and CutL listeners are the same except for the last line of CutL, which erases the line that's been copied. The special two lines are the creation of a StringSelection object from the String and the call to setContents( ) with this StringSelection. That's all there is to putting a String on the clipboard.
In PasteL, data is pulled off the clipboard using getContents( ). What comes back is a fairly anonymous Transferable object, and you don't really know what it contains. One way to find out is to call getTransferDataFlavors( ), which returns an array of DataFlavor objects indicating which flavors are supported by this particular object. You can also ask it directly with isDataFlavorSupported( ), passing in the flavor you're interested in. Here, however, the bold approach is taken: getTransferData( ) is called, assuming that the contents supports the String flavor, and if it doesn't, the problem is sorted out in the exception handler.
In the future you can expect more data flavors to be supported.
14-9. Packaging an applet into a JAR file▲
An important use of the JAR utility is to optimize applet loading. In Java 1.0, people tended to try to cram all their code into a single applet class so the client would need only a single server hit to download the applet code. Not only did this result in messy, hard-to-read (and maintain) programs, but the .class file was still uncompressed so downloading wasn't as fast as it could have been.
JAR files solve the problem by compressing all of your .class files into a single file that is downloaded by the browser. Now you can create the right design without worrying about how many .class files it will generate, and the user will get a much faster download time.
Consider TicTacToe.java. It looks like a single class, but in fact it contains five inner classes, so that's six in all. Once you've compiled the program, you package it into a JAR file with the line:
jar cf TicTacToe.jar *.class
This assumes that the only .class files in the current directory are the ones from TicTacToe.java (otherwise, you'll get extra baggage).
Now you can create an HTML page with the new archive tag to indicate the name of the JAR file. Here is the basic applet tag:
<head><title>
TicTacToe Example Applet
</title></head>
<body>
<applet
code
=
TicTacToe.class
archive
=
TicTacToe.jar
width
=
200
height
=
100>
</applet>
</body>
You'll need to run this file through the HTMLconverter application that comes with the JDK in order to get it to work.
14-10. Signing applets▲
Because of the sandbox security model, unsigned applets are prevented from performing certain tasks on the client, like writing to a file or connecting to a local network. (83) A signed applet verifies to the user that the person who claims to have created the applet actually did, and that the contents of the JAR file have not been tampered with since that file left the server. Without this minimum guarantee, the applet will not be allowed to do anything that could damage a person's machine or violate their privacy. This is a restriction that is vital for the safe use of applets through the Internet, but which also makes applets relatively powerless.
Since the release of the Java Plugin, the process of signing applets has become simpler and more standardized, and applets have become a more viable means of deploying your application. Signing an applet has become a reasonably straightforward process and uses standard Java tools.
Prior to the plugin, you had to sign a .jar file with the Netscape tools for a Netscape client, a .cab file with the Microsoft tools for an Internet Explorer client, and create an applet tag in the HTML file for both platforms. The user would then have to install a certificate on the browser so that the applet would be trusted.
The plugin not only provides a standard approach to applet signing and deployment, but it also provides the end user with a better experience by making certificate installation automatic.
Consider an applet that wants to have access to the client's file system and read and write some files. This is very similar to FileChooserTest.java, but because this is an applet, it will only be able to open the Swing JFileChooser dialog if it is running from a signed JAR file. Otherwise, the showOpenDialog( ) method will throw a SecurityException.
//: c14:signedapplet:FileAccessApplet.java
// Demonstration of File dialog boxes.
package
c14.signedapplet;
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.io.*;
import
com.bruceeckel.swing.*;
public
class
FileAccessApplet extends
JApplet {
private
JTextField
filename =
new
JTextField
(
),
dir =
new
JTextField
(
);
private
JButton
open
=
new
JButton
(
"Open"
),
save =
new
JButton
(
"Save"
);
private
JEditorPane ep =
new
JEditorPane
(
);
private
JScrollPane jsp =
new
JScrollPane
(
);
private
File file;
public
void
init
(
) {
JPanel p =
new
JPanel
(
);
open
.addActionListener
(
new
OpenL
(
));
p.add
(
open
);
save.addActionListener
(
new
SaveL
(
));
p.add
(
save);
Container cp =
getContentPane
(
);
jsp.getViewport
(
).add
(
ep);
cp.add
(
jsp, BorderLayout.CENTER);
cp.add
(
p, BorderLayout.SOUTH);
dir.setEditable
(
false
);
save.setEnabled
(
false
);
ep.setContentType
(
"text/html"
);
filename.setEditable
(
false
);
p =
new
JPanel
(
);
p.setLayout
(
new
GridLayout
(
2
, 1
));
p.add
(
filename);
p.add
(
dir);
cp.add
(
p, BorderLayout.NORTH);
}
class
OpenL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
JFileChooser c =
new
JFileChooser
(
);
c.setFileFilter
(
new
TextFileFilter
(
));
// Demonstrate "Open" dialog:
int
rVal =
c.showOpenDialog
(
FileAccessApplet.this
);
if
(
rVal ==
JFileChooser.APPROVE_OPTION) {
file =
c.getSelectedFile
(
);
filename.setText
(
file.getName
(
));
dir.setText
(
c.getCurrentDirectory
(
).toString
(
));
try
{
System.out.println
(
"Url is "
+
file.toURL
(
));
ep.setPage
(
file.toURL
(
));
// ep.repaint();
}
catch
(
IOException ioe) {
throw
new
RuntimeException
(
ioe);
}
}
if
(
rVal ==
JFileChooser.CANCEL_OPTION) {
filename.setText
(
"You pressed cancel"
);
dir.setText
(
""
);
}
else
{
save.setEnabled
(
true
);
}
}
}
class
SaveL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
JFileChooser c =
new
JFileChooser
(
file);
c.setSelectedFile
(
file);
// Demonstrate "Save" dialog:
int
rVal =
c.showSaveDialog
(
FileAccessApplet.this
);
if
(
rVal ==
JFileChooser.APPROVE_OPTION) {
filename.setText
(
c.getSelectedFile
(
).getName
(
));
dir.setText
(
c.getCurrentDirectory
(
).toString
(
));
try
{
FileWriter fw =
new
FileWriter
(
file);
ep.write
(
fw);
}
catch
(
IOException ioe) {
throw
new
RuntimeException
(
ioe);
}
}
if
(
rVal ==
JFileChooser.CANCEL_OPTION) {
filename.setText
(
"You pressed cancel"
);
dir.setText
(
""
);
}
}
}
public
class
TextFileFilter extends
javax.swing.filechooser.FileFilter {
public
boolean
accept
(
File f) {
return
f.getName
(
).endsWith
(
".txt"
)
||
f.isDirectory
(
);
}
public
String getDescription
(
) {
return
"Text Files (*.txt)"
;
}
}
public
static
void
main
(
String[] args) {
Console.run
(
new
FileAccessApplet
(
), 500
, 500
);
}
}
///:~
It appears to be an ordinary applet. However, as it stands, it would not be allowed to open and close files on a client's system. To make this run as a signed applet, you need to put it into a JAR file (see the section on the jar utility, earlier in this chapter) and sign the JAR file.
Once you have a JAR file, you will need a certificate or a key to sign it with. If you were a large corporation, you would apply to a signing authority like Verisign or Thawte, and they would issue you a certificate. This is used to sign code and thus identify to a user that you are indeed the provider of the code they are downloading, and that the code that has been deployed hasn't been modified since you signed it. Essentially, the digital signature is a load of bits, and the signing authority vouches for you when someone downloads that signature.
A certificate from a signing authority costs money and requires regular renewal. In our case we can just make a little self-signed one. This needs to be stored in a file somewhere (it is usually called the keychain). If you type:
keytool -list
then it will try to access the default file. If there is no file, then you need to create one, or specify an existing one. You might try to search for a file called "cacerts," and then try
keytool -list -file <path/filename>
The default location is usually
{java.home}/lib/security/cacerts
where the java.home property points to the JRE home.
You can also easily make a self-signed certificate for testing purposes using the keytool. If you have your Java "bin" directory in your executable path, you can type:
keytool -genkey -alias <keyname> -keystore <url>
where keyname is the alias name that you want to give the key, say "mykeyname," and url is the location of the file that stores your keys, usually the cacerts file as described above.
You will now be prompted for the password. Unless you have changed the default, this will be "changeit" (a hint to do just that). Next you will be asked for your name, the organizational unit, the organization, city, state, and country. This information is stored in the certificate. Lastly, you will be asked for a password for that key. If you are really security conscious, you can give it a separate password, but the default password is the same as the keystore itself, and is usually adequate. The above information can be specified on the command line from within a build tool such as Ant.
If you invoke the keytool utility with no parameters at the command prompt, it will give you a list of its numerous options. You might like to use the -valid option, for example, which enables you to specify how many days the key will be valid for.
To confirm that your key is now in the cacerts file, type:
keytool -list -keystore <url>
and enter the password as before. Your key may be hidden among the other keys already in your certificate files.
Your new certificate is self-signed and thus not actually trusted by a signing authority. If you use this certificate to sign a JAR file, the end user will get a warning, and a strong recommendation not to use your software. You and your users will have to tolerate this until you are prepared to pay for a trusted certificate for commercial purposes.
To sign your JAR file, use the standard Java jarsigner tool as follows:
jarsigner -keystore <url> <jarfile> <keyname>
where url is the location of your cacerts file, jarfile is the name of your JAR file, and keyname is the alias that you gave to your key. You will again be prompted for the password.
You now have a JAR file that can be identified as being signed with your key, and that can guarantee it has not been tampered with (i.e., no files have been changed, added, or removed) since you signed it.
All you have to do now is make sure that the applet tag in your HTML file has an "archive" element, which specifies the name of your JAR file.
The applet tag is somewhat more complicated for the plugin, but if you create a simple tag like:
<APPLET
CODE
=
package.AppletSubclass.class
ARCHIVE
=
myjar.jar
WIDTH
=
300
HEIGHT
=
200>
</APPLET>
and run the HTMLConverter tool on it (this is packaged with the freely downloadable JDK), it will create the correct applet tag for you.
Now, when your applet is downloaded by a client, they will be informed that a signed applet is being loaded, and given the option of trusting the signer. As previously mentioned, your test certificate doesn't have a very high degree of trust, and the user will get a warning to this effect. If they opt to trust your applet, it will have full access to their system and behave as if it were an ordinary application.
The source code for this book, downloadable from www.BruceEckel.com, contains complete working configuration files and an Ant build script to properly compile and build this project.
14-11. JNLP and Java Web Start▲
Signed applets are powerful and can effectively take the place of an application, but they must run inside a Web browser. This requires the extra overhead of the browser running on the client machine, and also means that the user interface of the applet is limited and often visually confusing. The Web browser has its own set of menus and toolbars, which will appear above the applet.
The Java Network Launch Protocol (JNLP) solves the problem without sacrificing the advantages of applets. With a JNLP application, you can download and install a standalone Java application onto the client's machine. This can be run from the command prompt, a desktop icon, or the application manager that is installed with your JNLP implementation. The application can even be run from the Web site from which it was originally downloaded.
A JNLP application can dynamically download resources from the Internet at run time, and the version can be automatically checked (if the user is connected to the Internet) . This means that it has all of the advantages of an applet together with the advantages of standalone applications.
Like applets, JNLP applications need to be treated with some caution by the client's system. A JNLP application is Web-based and easy to download, so it might be malevolent. Because of this, JNLP applications are subject to the same sandbox security restrictions as applets. Like applets, they can be deployed in signed JAR files, giving the user the option to trust the signer. Unlike applets, if they are deployed in an unsigned JAR file, they can still request access to certain resources of the client's system by means of services in the JNLP API (the user must approve the requests during program execution).
Because JNLP describes a protocol, not an implementation, you will need an implementation in order to use it. Java Web Start, or JAWS, is Sun's freely-available official reference implementation. All you need to do is download and install it, and if you are using it for development, make sure that the JAR files are in your classpath. If you are deploying your JNLP application from a Web server, you have to ensure that your server recognizes the MIME type application/x-java-jnlp-file. If you are using a recent version of the Tomcat server (http://jakarta.apache.org/tomcat) this will already be configured. Consult the user guide for your particular server.
Creating a JNLP application is not difficult. You create a standard application that is archived in a JAR file, and then you provide a launch file, which is a simple XML file that gives the client all the information it needs to download and install your application. If you choose not to sign your JAR file, then you must make use of the services supplied by the JNLP API for each type of resource you want access to on the users machine.
Here is a variation of the example using the JFileChooser dialog, but this time using the JNLP services to open it, so that the class can be deployed as a JNLP application in an unsigned JAR file.
//: c14:jnlp:JnlpFileChooser.java
// Opening files on a local machine with JNLP.
// {Depends: javaws.jar}
package
c14.jnlp;
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.io.*;
import
javax.jnlp.*;
public
class
JnlpFileChooser extends
JFrame {
private
JTextField filename =
new
JTextField
(
);
private
JButton
open
=
new
JButton
(
"Open"
),
save =
new
JButton
(
"Save"
);
private
JEditorPane ep =
new
JEditorPane
(
);
private
JScrollPane jsp =
new
JScrollPane
(
);
private
FileContents fileContents;
public
JnlpFileChooser
(
) {
JPanel p =
new
JPanel
(
);
open
.addActionListener
(
new
OpenL
(
));
p.add
(
open
);
save.addActionListener
(
new
SaveL
(
));
p.add
(
save);
Container cp =
getContentPane
(
);
jsp.getViewport
(
).add
(
ep);
cp.add
(
jsp, BorderLayout.CENTER);
cp.add
(
p, BorderLayout.SOUTH);
filename.setEditable
(
false
);
p =
new
JPanel
(
);
p.setLayout
(
new
GridLayout
(
2
,1
));
p.add
(
filename);
cp.add
(
p, BorderLayout.NORTH);
ep.setContentType
(
"text"
);
save.setEnabled
(
false
);
}
class
OpenL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
FileOpenService fs =
null
;
try
{
fs =
(
FileOpenService)ServiceManager.lookup
(
"javax.jnlp.FileOpenService"
);
}
catch
(
UnavailableServiceException use) {
throw
new
RuntimeException
(
use);
}
if
(
fs !=
null
) {
try
{
fileContents =
fs.openFileDialog
(
"."
,
new
String[]{
"txt"
, "*"
}
);
if
(
fileContents ==
null
)
return
;
filename.setText
(
fileContents.getName
(
));
ep.read
(
fileContents.getInputStream
(
), null
);
}
catch
(
Exception exc) {
throw
new
RuntimeException (
exc);
}
save.setEnabled
(
true
);
}
}
}
class
SaveL implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
FileSaveService fs =
null
;
try
{
fs =
(
FileSaveService)ServiceManager.lookup
(
"javax.jnlp.FileSaveService"
);
}
catch
(
UnavailableServiceException use) {
throw
new
RuntimeException
(
use);
}
if
(
fs !=
null
) {
try
{
fileContents =
fs.saveFileDialog
(
"."
,
new
String[]{
"txt"
}
,
new
ByteArrayInputStream
(
ep.getText
(
).getBytes
(
)),
fileContents.getName
(
));
if
(
fileContents ==
null
)
return
;
filename.setText
(
fileContents.getName
(
));
}
catch
(
Exception exc) {
throw
new
RuntimeException (
exc);
}
}
}
}
public
static
void
main
(
String[] args) {
JnlpFileChooser fc =
new
JnlpFileChooser
(
);
fc.setSize
(
400
, 300
);
fc.setVisible
(
true
);
}
}
///:~
Note that the FileOpenService and the FileCloseService classes are imported from the javax.jnlp package and that nowhere in the code is the JFileChooser dialog box referred to directly. The two services used here must be requested using the ServiceManager.lookup( ) method, and the resources on the client system can only be accessed via the objects returned from this method. In this case, the files on the client's file system are being written to and read from using the FileContent interface, provided by the JNLP. Any attempt to access the resources directly by using, say, a File or a FileReader object would cause a SecurityException to be thrown in the same way that it would if you tried to use them from an unsigned applet. If you want to use these classes and not be restricted to the JNLP service interfaces, you must sign the JAR file (see the previous section on signing JAR files).
Now that we have a runnable class that makes use of the JNLP services, all that is needed is for the class to be put into a JAR file and a launch file to be written. Here is an appropriate launch file for the preceding example.
<?xml version="1.0" encoding="UTF-8"?>
<jnlp spec
=
"1.0+"
codebase
=
"file://C:\TIJ3code\c14\jnlp"
href
=
"filechooser.jnlp"
>
<information>
<title>
FileChooser demo application</title>
<vendor>
Mindview Inc.</vendor>
<description>
Jnlp File choose Application
</description>
<description
kind
=
"short"
>
A demonstration of opening, reading and
writing a text file
</description>
<icon
href
=
"images/tijicon.gif"
/>
<offline-allowed/>
</information>
<resources>
<j2se
version
=
"1.3+"
/>
<jar
href
=
"jnlpfilechooser.jar"
download
=
"eager"
/>
</resources>
<application-desc
main-class
=
"c14.jnlp.JnlpFileChooser"
/>
</jnlp>
This launch file needs to be saved as a .jnlp file, in this case, filechooser.jnlp, in the same directory as the JAR file.
As you can see, it is an XML file with one <jnlp> tag. This has a few subelements, which are mostly self-explanatory.
The spec attribute of the jnlp elementtells the client system what version of the JNLP the application can be run with. The codebase attribute points to the directory where this launch file and the resources can be found. Typically, it would be an HTTP URL pointing to a Web server, but in this case it points to a directory on the local machine, which is a good means of testing the application. The href attribute must specify the name of this file.
The information tag has various subelements that provide information about the application. These are used by the Java Web Start administrative console or equivalent, which installs the JNLP application and allows the user to run it from the command line, make short cuts and so on.
The resources tag serves a similar purpose as the applet tag in an HTML file. The j2se subelement specifies the version of the j2se that is needed to run the application, and the jar subelement specifies the JAR file in which the class is archived. The jar element has an attribute download, which can have the values "eager" or "lazy" that tell the JNLP implementation whether or not the entire archive needs to be downloaded before the application can be run.
The application-desc attribute tells the JNLP implementation which class is the executable class, or entry point, to the JAR file.
Another useful subelement of the jnlp tag is the security tag, not shown here. Here's what a security tag looks like:
<security>
<all-permissions/>
<security/>
You use the security tag when your application is deployed in a signed JAR file. It is not needed in the preceding example because the local resources are all accessed via the JNLP services.
There are a few other tags available, the details of which can be found in the specification http://java.sun.com/products/javawebstart/download-spec.html.
Now that the .jnlp is written, you will need to add a hypertext link to it in an HTML page. This will be its download page. You might have a complex layout with a detailed introduction to your application, but as long as you have something like:
<a
href
=
"filechooser.jnlp"
>
click here</a>
in your HTML file, then you will be able to initiate the installation of the JNLP application by clicking on the link. Once you have downloaded the application once, you will be able to configure it by using the administrative console. If you are using Java Web Start on Windows, then you will be prompted to make a short cut to your application the second time you use it. This behavior is configurable.
The source code for this book, downloadable from www.BruceEckel.com, contains complete working configuration files and an Ant build script to properly compile and build this project.
Only two of the JNLP services are covered here, but there are seven services in the current release. Each is designed for a specific task such as printing, or cutting, and pasting to the clipboard. An in-depth discussion of these services is beyond the scope of this chapter.
14-12. Programming techniques▲
Because GUI programming in Java has been an evolving technology with some very significant changes between Java 1.0/1.1 and the Swing library in Java 2, there have been some old programming idioms that have seeped through to examples that you might see given for Swing. In addition, Swing allows you to program in more and better ways than were allowed by the old models. In this section, some of these issues will be demonstrated by introducing and examining some programming idioms.
14-12-1. Binding events dynamically▲
One of the benefits of the Swing event model is flexibility. You can add and remove event behavior with single method calls. The following example demonstrates this:
//: c14:DynamicEvents.java
// You can change event behavior dynamically.
// Also shows multiple actions for an event.
// <applet code=DynamicEvents
// width=250 height=400></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.util.*;
import
com.bruceeckel.swing.*;
public
class
DynamicEvents extends
JApplet {
private
java.util.List list =
new
ArrayList
(
);
private
int
i =
0
;
private
JButton
b1 =
new
JButton
(
"Button1"
),
b2 =
new
JButton
(
"Button2"
);
private
JTextArea txt =
new
JTextArea
(
);
class
B implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
txt.append
(
"A button was pressed
\n
"
);
}
}
class
CountListener implements
ActionListener {
private
int
index;
public
CountListener
(
int
i) {
index =
i; }
public
void
actionPerformed
(
ActionEvent e) {
txt.append
(
"Counted Listener "
+
index +
"
\n
"
);
}
}
class
B1 implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
txt.append
(
"Button 1 pressed
\n
"
);
ActionListener a =
new
CountListener
(
i++
);
list.add
(
a);
b2.addActionListener
(
a);
}
}
class
B2 implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
txt.append
(
"Button2 pressed
\n
"
);
int
end =
list.size
(
) -
1
;
if
(
end >=
0
) {
b2.removeActionListener
(
(
ActionListener)list.get
(
end));
list.remove
(
end);
}
}
}
public
void
init
(
) {
Container cp =
getContentPane
(
);
b1.addActionListener
(
new
B
(
));
b1.addActionListener
(
new
B1
(
));
b2.addActionListener
(
new
B
(
));
b2.addActionListener
(
new
B2
(
));
JPanel p =
new
JPanel
(
);
p.add
(
b1);
p.add
(
b2);
cp.add
(
BorderLayout.NORTH, p);
cp.add
(
new
JScrollPane
(
txt));
}
public
static
void
main
(
String[] args) {
Console.run
(
new
DynamicEvents
(
), 250
, 400
);
}
}
///:~
The new twists in this example are:
- There is more than one listener attached to each Button. Usually, components handle events as multicast, meaning that you can register many listeners for a single event. In the special components in which an event is handled as unicast, you'll get a TooManyListenersException.
- During the execution of the program, listeners are dynamically added and removed from the Button b2. Adding is accomplished in the way you've seen before, but each component also has a removeXXXListener( ) method to remove each type of listener.
This kind of flexibility provides much greater power in your programming.
You should notice that event listeners are not guaranteed to be called in the order they are added (although most implementations do in fact work that way).
14-12-2. Separating business logic from UI logic▲
In general, you'll want to design your classes so that each one does "only one thing." This is particularly important when user-interface code is concerned, since it's easy to tie up "what you're doing" with "how you're displaying it." This kind of coupling prevents code reuse. It's much more desirable to separate your "business logic" from the GUI. This way, not only can you reuse the business logic more easily, but it's also easier to reuse the GUI.
Another issue is multitiered systems, where the "business objects" reside on a completely separate machine. This central location of the business rules allows changes to be instantly effective for all new transactions, and is thus a compelling way to set up a system. However, these business objects can be used in many different applications and so should not be tied to any particular mode of display. They should just perform the business operations and nothing more. (84)
The following example shows how easy it is to separate the business logic from the GUI code:
//: c14:Separation.java
// Separating GUI logic and business objects.
// <applet code=Separation width=250 height=150></applet>
import
javax.swing.*;
import
java.awt.*;
import
javax.swing.event.*;
import
java.awt.event.*;
import
java.applet.*;
import
com.bruceeckel.swing.*;
class
BusinessLogic {
private
int
modifier;
public
BusinessLogic
(
int
mod) {
modifier =
mod; }
public
void
setModifier
(
int
mod) {
modifier =
mod; }
public
int
getModifier
(
) {
return
modifier; }
// Some business operations:
public
int
calculation1
(
int
arg){
return
arg *
modifier;}
public
int
calculation2
(
int
arg){
return
arg +
modifier;}
}
public
class
Separation extends
JApplet {
private
JTextField
t =
new
JTextField
(
15
),
mod =
new
JTextField
(
15
);
private
JButton
calc1 =
new
JButton
(
"Calculation 1"
),
calc2 =
new
JButton
(
"Calculation 2"
);
private
BusinessLogic bl =
new
BusinessLogic
(
2
);
public
static
int
getValue
(
JTextField tf) {
try
{
return
Integer.parseInt
(
tf.getText
(
));
}
catch
(
NumberFormatException e) {
return
0
;
}
}
class
Calc1L implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
t.setText
(
Integer.toString
(
bl.calculation1
(
getValue
(
t))));
}
}
class
Calc2L implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
t.setText
(
Integer.toString
(
bl.calculation2
(
getValue
(
t))));
}
}
// If you want something to happen whenever
// a JTextField changes, add this listener:
class
ModL implements
DocumentListener {
public
void
changedUpdate
(
DocumentEvent e) {}
public
void
insertUpdate
(
DocumentEvent e) {
bl.setModifier
(
getValue
(
mod));
}
public
void
removeUpdate
(
DocumentEvent e) {
bl.setModifier
(
getValue
(
mod));
}
}
public
void
init
(
) {
Container cp =
getContentPane
(
);
cp.setLayout
(
new
FlowLayout
(
));
cp.add
(
t);
calc1.addActionListener
(
new
Calc1L
(
));
calc2.addActionListener
(
new
Calc2L
(
));
JPanel p1 =
new
JPanel
(
);
p1.add
(
calc1);
p1.add
(
calc2);
cp.add
(
p1);
mod.getDocument
(
).addDocumentListener
(
new
ModL
(
));
JPanel p2 =
new
JPanel
(
);
p2.add
(
new
JLabel
(
"Modifier:"
));
p2.add
(
mod);
cp.add
(
p2);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
Separation
(
), 250
, 100
);
}
}
///:~
You can see that BusinessLogic is a straightforward class that performs its operations without even a hint that it might be used in a GUI environment. It just does its job.
Separation keeps track of all the UI details, and it talks to BusinessLogic only through its public interface. All the operations are centered around getting information back and forth through the UI and the BusinessLogic object. So Separation, in turn, just does its job. Since Separation knows only that it's talking to a BusinessLogic object (that is, it isn't highly coupled), it could be massaged into talking to other types of objects without much trouble.
Thinking in terms of separating UI from business logic also makes life easier when you're adapting legacy code to work with Java.
14-12-3. A canonical form▲
Inner classes, the Swing event model, and the fact that the old AWT event model is still supported, along with new library features that rely on old-style programming, has added a new element of confusion to the code design process. Now there are even more different ways for people to write unpleasant code.
Except in extenuating circumstances, you can always use the simplest and clearest approach: Listener classes (typically written as inner classes) to solve your event-handling needs. This is the form used in most of the examples in this chapter.
By following this model you should be able to reduce the statements in your programs that say "I wonder what caused this event." Each piece of code is concerned with doing, not type checking. This is the best way to write your code; not only is it easier to conceptualize, but it's much easier to read and maintain.
14-13. Concurrency & Swing▲
It is easy to forget that you are using threads when you program with Swing. The fact that you don't have to explicitly create a Thread object means that threading issues can catch you by surprise. Typically, when you write a Swing program, or any GUI application with a windowed display, the majority of the application is event driven, and nothing really happens until the user generates and event by clicking on a GUI component with the mouse, or striking a key.
Just remember that there is a Swing event dispatching thread, which is always there, handling all the Swing events in turn. This needs to be considered if you want to guarantee that your application won't suffer from deadlocking or race conditions.
This section looks at a couple of issues worth noting when working with threads under Swing.
14-13-1. Runnable revisited▲
In Chapter 13, I suggested that you think carefully before making a class as an implementation of Runnable. Of course, if you must inherit from a class and you want to add threading behavior to the class, Runnable is the correct solution. The following example exploits this by making a Runnable JPanel class that paints different colors on itself. This application is set up to take values from the command line to determine how big the grid of colors is and how long to sleep( ) between color changes. By playing with these values, you'll discover some interesting and possibly inexplicable features of threads:
//: c14:ColorBoxes.java
// Using the Runnable interface.
// <applet code=ColorBoxes width=500 height=400>
// <param name=grid value="12">
// <param name=pause value="50"></applet>
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.util.*;
import
com.bruceeckel.swing.*;
class
CBox extends
JPanel implements
Runnable {
private
Thread t;
private
int
pause;
private
static
final
Color[] colors =
{
Color.BLACK, Color.BLUE, Color.CYAN,
Color.DARK_GRAY, Color.GRAY, Color.GREEN,
Color.LIGHT_GRAY, Color.MAGENTA,
Color.ORANGE, Color.PINK, Color.RED,
Color.WHITE, Color.YELLOW
}
;
private
static
Random rand =
new
Random
(
);
private
static
final
Color newColor
(
) {
return
colors[rand.nextInt
(
colors.length)];
}
private
Color cColor =
newColor
(
);
public
void
paintComponent
(
Graphics g) {
super
.paintComponent
(
g);
g.setColor
(
cColor);
Dimension s =
getSize
(
);
g.fillRect
(
0
, 0
, s.width, s.height);
}
public
CBox
(
int
pause) {
this
.pause =
pause;
t =
new
Thread
(
this
);
t.start
(
);
}
public
void
run
(
) {
while
(
true
) {
cColor =
newColor
(
);
repaint
(
);
try
{
t.sleep
(
pause);
}
catch
(
InterruptedException e) {
throw
new
RuntimeException
(
e);
}
}
}
}
public
class
ColorBoxes extends
JApplet {
private
boolean
isApplet =
true
;
private
int
grid =
12
;
private
int
pause =
50
;
public
void
init
(
) {
// Get parameters from Web page:
if
(
isApplet) {
String gsize =
getParameter
(
"grid"
);
if
(
gsize !=
null
)
grid =
Integer.parseInt
(
gsize);
String pse =
getParameter
(
"pause"
);
if
(
pse !=
null
)
pause =
Integer.parseInt
(
pse);
}
Container cp =
getContentPane
(
);
cp.setLayout
(
new
GridLayout
(
grid, grid));
for
(
int
i =
0
; i <
grid *
grid; i++
)
cp.add
(
new
CBox
(
pause));
}
public
static
void
main
(
String[] args) {
ColorBoxes applet =
new
ColorBoxes
(
);
applet.isApplet =
false
;
if
(
args.length >
0
)
applet.grid =
Integer.parseInt
(
args[0
]);
if
(
args.length >
1
)
applet.pause =
Integer.parseInt
(
args[1
]);
Console.run
(
applet, 500
, 400
);
}
}
///:~
ColorBoxes is the usual applet/application with an init( ) that sets up the GUI. This configures a GridLayout so that it has grid cells in each dimension. Then it adds the appropriate number of CBox objects to fill the grid, passing the pause value to each one. In main( ) you can see how pause and grid have default values that can be changed if you pass in command-line arguments, or by using applet parameters.
CBox is where all the work takes place. This is inherited from JPanel and it implements the Runnable interface so that each JPanel can also be a Thread. Remember that when you implement Runnable, you don't make a Thread object, just a class that has a run( ) method. Thus, you must explicitly create a Thread object and hand the Runnable object to the constructor, then call start( ) (this happens in the constructor). In CBox this thread is called t.
Notice the array colors, which is an enumeration of all the colors in class Color. This is used in newColor( ) to produce a randomly selected color. The current cell color is cColor.
paintComponent( ) is quite simple; it just sets the color to cColor and fills the entire JPanel with that color.
In run( ), you see the infinite loop that sets the cColor to a new random color and then calls repaint( ) to show it. Then the thread goes to sleep( ) for the amount of time specified on the command line.
Precisely because this design is flexible and threading is tied to each JPanel element, you can experiment by making as many threads as you want. (In reality, there is a restriction imposed by the number of threads your JVM can comfortably handle.)
This program also makes an interesting benchmark, since it can and has shown dramatic performance and behavioral differences between one JVM threading implementation and another.
14-13-2. Managing concurrency▲
When you make changes to any Swing component properties from the main method of your class or in a separate thread, be aware that the event dispatching thread might be vying for the same resources. (85)
The following program shows how you can get an unexpected result by not paying attention to the event dispatching thread:
//: c14:EventThreadFrame.java
// Race Conditions using Swing Components.
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
com.bruceeckel.swing.Console;
public
class
EventThreadFrame extends
JFrame {
private
JTextField statusField =
new
JTextField
(
"Initial Value"
);
public
EventThreadFrame
(
) {
Container cp =
getContentPane
(
);
cp.add
(
statusField, BorderLayout.NORTH);
addWindowListener
(
new
WindowAdapter
(
) {
public
void
windowOpened
(
WindowEvent e) {
try
{
// Simulate initialization overhead
Thread.sleep
(
2000
);
}
catch
(
InterruptedException ex) {
throw
new
RuntimeException
(
ex);
}
statusField.setText
(
"Initialization complete"
);
}
}
);
}
public
static
void
main (
String[] args) {
EventThreadFrame etf =
new
EventThreadFrame
(
);
Console.run
(
etf, 150
, 60
);
etf.statusField.setText
(
"Application ready"
);
System.out.println
(
"Done"
);
}
}
///:~
It is easy to see what is supposed to happen. In the main method, a new EventThreadFrame class is created and run using the Console.run( ) method. After the frame has been created and run, the value of the text field is set to "Application ready," and then, just before exiting main( ), "Done" is sent to the console.
When the frame is created, the text field is constructed with the value "Initial Value" in the constructor of the frame, and an event listener is added that listens for the opening of the window. This event will be received by the JFrame as soon as the setVisible(true) method has been called (by Console.run( )) and is the right place to do any initialization that affects the view of the window. In this example, a call to sleep( ) simulates some initialization code that might take a couple of seconds. After this is done, the value of the text box is set to "Initialization complete."
You would expect that the text field would display "Initial Value" followed by "Initialization complete" and then "Application Ready." Next the word "Done" should appear on the command prompt. What really happens is that the setText( ) method on the TextField is called by the main thread before the EventThreadFrame has had a chance to process its events. This means that the string "Application ready" might actually appear before "Initialization complete." In reality, things might not even appear in this order. Depending on the speed of your system, the Swing event dispatching thread may already be busy handling the windowOpened event, so you won't see the text field value until after that event, but by then the text will have been changed to "Initialization Complete." Since the text field was set to this value last, the message "Application ready" is lost. To makes things worse, the word "Done" appears on the command prompt before anything else happens at all!
This undesirable and somewhat unpredictable effect is caused by the simple fact that there are two threads that need some sort of synchronization. It shows that you can sometimes get into trouble with threads and Swing. To solve this problem, you must ensure that Swing component properties are only ever updated by the event dispatch thread.
This is easier than it sounds, using one of Swing's two mechanisms, SwingUtilities.invokeLater( ) and SwingUtilities.invokeandWait( ). They do most of the work, which means that you don't have to do too much complicated synchronization or thread programming.
They both take runnable objects as parameters and drive the run( ) withthe Swing event processing thread, after it has processed any pending events in the queue.
//: c14:InvokeLaterFrame.java
// Eliminating race Conditions using Swing Components.
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
com.bruceeckel.swing.Console;
public
class
InvokeLaterFrame extends
JFrame {
private
JTextField statusField =
new
JTextField
(
"Initial Value"
);
public
InvokeLaterFrame
(
) {
Container cp =
getContentPane
(
);
cp.add
(
statusField, BorderLayout.NORTH);
addWindowListener
(
new
WindowAdapter
(
) {
public
void
windowOpened
(
WindowEvent e) {
try
{
// Simulate initialization overhead
Thread.sleep
(
2000
);
}
catch
(
InterruptedException ex) {
throw
new
RuntimeException
(
ex);
}
statusField.setText
(
"Initialization complete"
);
}
}
);
}
public
static
void
main
(
String[] args) {
final
InvokeLaterFrame ilf =
new
InvokeLaterFrame
(
);
Console.run
(
ilf, 150
, 60
);
// Use invokeAndWait() to synchronize output to prompt:
// SwingUtilities.invokeAndWait(new Runnable() {
SwingUtilities.invokeLater
(
new
Runnable
(
) {
public
void
run
(
) {
ilf.statusField.setText
(
"Application ready"
);
}
}
);
System.out.println
(
"Done"
);
}
}
///:~
A Runnable anonymous inner class is passed to SwingUtilities.invokeLater( ), which calls the setText( ) method of the text field. This queues the runnable object as an event so that it is the event dispatching thread that calls the setText( ) method after first processing any pending events. This means that the windowOpening event will be processed before the text field displays "Application ready," which is the intended result.
invokeLater( ) is asynchronous, so it returns right away. This can be useful because it doesn't block, so your code runs smoothly. However, it doesn't solve the problem with the "Done" string, which is still printed to the command prompt before anything else happens.
The solution to this problem is to use invokeAndWait( ) instead of invokeLater( ) to set the text field value to "Application Ready." This method is synchronous, which means that it will block until the event has been processed before returning. The System.out.println("Done") statement will only be reached after the text field value has been set, so it will be the last statement to be executed. This gives us completely predictable and correct behavior.
Using invokeAndWait( ) provides one of the necessary conditions for deadlock, so make sure that you are careful about controlling shared resources if you are using invokeAndWait( ), especially if you are calling it from more than one thread.
You will probably use invokeLater( ) more often than invokeAndWait( ), but remember that if you set the properties of a Swing component any time after initialization, it should be done using one of these methods.
14-14. Visual programming and JavaBeans▲
So far in this book you've seen how valuable Java is for creating reusable pieces of code. The "most reusable" unit of code has been the class, since it comprises a cohesive unit of characteristics (fields) and behaviors (methods) that can be reused either directly via composition or through inheritance.
Inheritance and polymorphism are essential parts of object-oriented programming, but in the majority of cases when you're putting together an application, what you really want is components that do exactly what you need. You'd like to drop these parts into your design like the chips an electronic engineer puts on a circuit board. It seems, too, that there should be some way to accelerate this "modular assembly" style of programming.
"Visual programming" first became successful-very successful-with Microsoft's Visual BASIC (VB), followed by a second-generation design in Borland's Delphi (the primary inspiration for the JavaBeans design). With these programming tools the components are represented visually, which makes sense since they usually display some kind of visual component such as a button or a text field. The visual representation, in fact, is often exactly the way the component will look in the running program. So part of the process of visual programming involves dragging a component from a palette and dropping it onto your form. The application builder tool writes code as you do this, and that code will cause the component to be created in the running program.
Simply dropping the component onto a form is usually not enough to complete the program. Often, you must change the characteristics of a component, such as its color, the text that's on it, the database it's connected to, etc. Characteristics that can be modified at design time are referred to as properties. You can manipulate the properties of your component inside the application builder tool, and when you create the program, this configuration data is saved so that it can be rejuvenated when the program is started.
By now you're probably used to the idea that an object is more than characteristics; it's also a set of behaviors. At design time, the behaviors of a visual component are partially represented by events, meaning "Here's something that can happen to the component." Ordinarily, you decide what you want to happen when an event occurs by tying code to that event.
Here's the critical part: The application builder tool uses reflection to dynamically interrogate the component and find out which properties and events the component supports. Once it knows what they are, it can display the properties and allow you to change them (saving the state when you build the program), and also display the events. In general, you do something like double-clicking on an event, and the application builder tool creates a code body and ties it to that particular event. All you have to do at that point is write the code that executes when the event occurs.
All this adds up to a lot of work that's done for you by the application builder tool. As a result, you can focus on what the program looks like and what it is supposed to do, and rely on the application builder tool to manage the connection details for you. The reason that visual programming tools have been so successful is that they dramatically speed up the process of building an application-certainly the user interface, but often other portions of the application as well.
14-14-1. What is a JavaBean?▲
After the dust settles, then, a component is really just a block of code, typically embodied in a class. The key issue is the ability for the application builder tool to discover the properties and events for that component. To create a VB component, the programmer had to write a fairly complicated piece of code following certain conventions to expose the properties and events. Delphi was a second-generation visual programming tool, and the language was actively designed around visual programming, so it was much easier to create a visual component. However, Java has brought the creation of visual components to its most advanced state with JavaBeans, because a Bean is just a class. You don't have to write any extra code or use special language extensions in order to make something a Bean. The only thing you need to do, in fact, is slightly modify the way that you name your methods. It is the method name that tells the application builder tool whether this is a property, an event, or just an ordinary method.
In the JDK documentation, this naming convention is mistakenly termed a "design pattern." This is unfortunate, since design patterns (see Thinking in Patterns (with Java) at www.BruceEckel.com) are challenging enough without this sort of confusion. It's not a design pattern, it's just a naming convention and it's fairly simple:
- For a property named xxx, you typically create two methods: getXxx( ) and setXxx( ). Note that the first letter after "get" or "set" is automatically lower-cased to produce the property name. The type produced by the "get" method is the same as the type of the argument to the "set" method. The name of the property and the type for the "get" and "set" are not related.
- For a boolean property, you can use the "get" and "set" approach above, but you can also use "is" instead of "get."
- Ordinary methods of the Bean don't conform to the above naming convention, but they're public.
- For events, you use the Swing "listener" approach. It's exactly the same as you've been seeing: addBounceListener(BounceListener) and removeBounceListener(BounceListener) to handle a BounceEvent. Most of the time, the built-in events and listeners will satisfy your needs, but you can also create your own events and listener interfaces.
Point 1 answers a question about something you might have noticed when looking at older code versus newer code: A number of method names have had small, apparently meaningless name changes. Now you can see that most of those changes had to do with adapting to the "get" and "set" naming conventions in order to make that particular component into a JavaBean.
We can use these guidelines to create a simple Bean:
//: frogbean:Frog.java
// A trivial JavaBean.
package
frogbean;
import
java.awt.*;
import
java.awt.event.*;
class
Spots {}
public
class
Frog {
private
int
jumps;
private
Color color;
private
Spots spots;
private
boolean
jmpr;
public
int
getJumps
(
) {
return
jumps; }
public
void
setJumps
(
int
newJumps) {
jumps =
newJumps;
}
public
Color getColor
(
) {
return
color; }
public
void
setColor
(
Color newColor) {
color =
newColor;
}
public
Spots getSpots
(
) {
return
spots; }
public
void
setSpots
(
Spots newSpots) {
spots =
newSpots;
}
public
boolean
isJumper
(
) {
return
jmpr; }
public
void
setJumper
(
boolean
j) {
jmpr =
j; }
public
void
addActionListener
(
ActionListener l) {
//...
}
public
void
removeActionListener
(
ActionListener l) {
// ...
}
public
void
addKeyListener
(
KeyListener l) {
// ...
}
public
void
removeKeyListener
(
KeyListener l) {
// ...
}
// An "ordinary" public method:
public
void
croak
(
) {
System.out.println
(
"Ribbet!"
);
}
}
///:~
First, you can see that it's just a class. Usually, all your fields will be private and accessible only through methods. Following the naming convention, the properties are jumps, color, spots, and jumper (notice the case change of the first letter in the property name). Although the name of the internal identifier is the same as the name of the property in the first three cases, in jumper you can see that the property name does not force you to use any particular identifier for internal variables (or, indeed, to even have any internal variables for that property).
The events this Bean handles are ActionEvent and KeyEvent, based on the naming of the "add" and "remove" methods for the associated listener. Finally, you can see that the ordinary method croak( ) is still part of the Bean simply because it's a public method, not because it conforms to any naming scheme.
14-14-2. Extracting BeanInfo with the Introspector▲
One of the most critical parts of the JavaBean scheme occurs when you drag a Bean off a palette and plop it onto a form. The application builder tool must be able to create the Bean (which it can do if there's a default constructor) and then, without access to the Bean's source code, extract all the necessary information to create the property sheet and event handlers.
Part of the solution is already evident from Chapter 10: Java reflection discovers all the methods of an unknown class. This is perfect for solving the JavaBean problem without requiring you to use any extra language keywords like those required in other visual programming languages. In fact, one of the prime reasons that reflection was added to Java was to support JavaBeans (although reflection also supports object serialization and remote method invocation). So you might expect that the creator of the application builder tool would have to reflect each Bean and hunt through its methods to find the properties and events for that Bean.
This is certainly possible, but the Java designers wanted to provide a standard tool, not only to make Beans simpler to use, but also to provide a standard gateway to the creation of more complex Beans. This tool is the Introspector class, and the most important method in this class is static getBeanInfo( ). You pass a Class reference to this method, and it fully interrogates that class and returns a BeanInfo object that you can then dissect to find properties, methods, and events.
Usually, you won't care about any of this; you'll probably get most of your Beans off the shelf from vendors, and you don't need to know all the magic that's going on underneath. You'll simply drag your Beans onto your form, then configure their properties and write handlers for the events you're interested in. However, it's an interesting and educational exercise to use the Introspector to display information about a Bean, so here's a tool that does it:
//: c14:BeanDumper.java
// Introspecting a Bean.
import
java.beans.*;
import
java.lang.reflect.*;
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
com.bruceeckel.swing.*;
public
class
BeanDumper extends
JFrame {
private
JTextField query =
new
JTextField
(
20
);
private
JTextArea results =
new
JTextArea
(
);
public
void
print
(
String s) {
results.append
(
s +
"
\n
"
); }
public
void
dump
(
Class bean) {
results.setText
(
""
);
BeanInfo bi =
null
;
try
{
bi =
Introspector.getBeanInfo
(
bean, Object.class
);
}
catch
(
IntrospectionException e) {
print
(
"Couldn't introspect "
+
bean.getName
(
));
return
;
}
PropertyDescriptor[] properties =
bi.getPropertyDescriptors
(
);
for
(
int
i =
0
; i <
properties.length; i++
) {
Class p =
properties[i].getPropertyType
(
);
if
(
p ==
null
) continue
;
print
(
"Property type:
\n
"
+
p.getName
(
) +
"Property name:
\n
"
+
properties[i].getName
(
));
Method readMethod =
properties[i].getReadMethod
(
);
if
(
readMethod !=
null
)
print
(
"Read method:
\n
"
+
readMethod);
Method writeMethod =
properties[i].getWriteMethod
(
);
if
(
writeMethod !=
null
)
print
(
"Write method:
\n
"
+
writeMethod);
print
(
"===================="
);
}
print
(
"Public methods:"
);
MethodDescriptor[] methods =
bi.getMethodDescriptors
(
);
for
(
int
i =
0
; i <
methods.length; i++
)
print
(
methods[i].getMethod
(
).toString
(
));
print
(
"======================"
);
print
(
"Event support:"
);
EventSetDescriptor[] events =
bi.getEventSetDescriptors
(
);
for
(
int
i =
0
; i <
events.length; i++
) {
print
(
"Listener type:
\n
"
+
events[i].getListenerType
(
).getName
(
));
Method[] lm =
events[i].getListenerMethods
(
);
for
(
int
j =
0
; j <
lm.length; j++
)
print
(
"Listener method:
\n
"
+
lm[j].getName
(
));
MethodDescriptor[] lmd =
events[i].getListenerMethodDescriptors
(
);
for
(
int
j =
0
; j <
lmd.length; j++
)
print
(
"Method descriptor:
\n
"
+
lmd[j].getMethod
(
));
Method addListener=
events[i].getAddListenerMethod
(
);
print
(
"Add Listener Method:
\n
"
+
addListener);
Method removeListener =
events[i].getRemoveListenerMethod
(
);
print
(
"Remove Listener Method:
\n
"
+
removeListener);
print
(
"===================="
);
}
}
class
Dumper implements
ActionListener {
public
void
actionPerformed
(
ActionEvent e) {
String name =
query.getText
(
);
Class c =
null
;
try
{
c =
Class.forName
(
name);
}
catch
(
ClassNotFoundException ex) {
results.setText
(
"Couldn't find "
+
name);
return
;
}
dump
(
c);
}
}
public
BeanDumper
(
) {
Container cp =
getContentPane
(
);
JPanel p =
new
JPanel
(
);
p.setLayout
(
new
FlowLayout
(
));
p.add
(
new
JLabel
(
"Qualified bean name:"
));
p.add
(
query);
cp.add
(
BorderLayout.NORTH, p);
cp.add
(
new
JScrollPane
(
results));
Dumper dmpr =
new
Dumper
(
);
query.addActionListener
(
dmpr);
query.setText
(
"frogbean.Frog"
);
// Force evaluation
dmpr.actionPerformed
(
new
ActionEvent
(
dmpr, 0
, ""
));
}
public
static
void
main
(
String[] args) {
Console.run
(
new
BeanDumper
(
), 600
, 500
);
}
}
///:~
BeanDumper.dump( ) is the method that does all the work. First it tries to create a BeanInfo object, and if successful, calls the methods of BeanInfo that produce information about properties, methods, and events. In Introspector.getBeanInfo( ), you'll see there is a second argument. This tells the Introspector where to stop in the inheritance hierarchy. Here, it stops before it parses all the methods from Object, since we're not interested in seeing those.
For properties, getPropertyDescriptors( ) returns an array of PropertyDescriptors. For each PropertyDescriptor, you can call getPropertyType( ) to find the class of object that is passed in and out via the property methods. Then, for each property, you can get its pseudonym (extracted from the method names) with getName( ), the method for reading with getReadMethod( ), and the method for writing with getWriteMethod( ). These last two methods return a Method object that can actually be used to invoke the corresponding method on the object (this is part of reflection).
For the public methods (including the property methods), getMethodDescriptors( ) returns an array of MethodDescriptors. For each one, you can get the associated Method object and print its name.
For the events, getEventSetDescriptors( ) returns an array of (what else?) EventSetDescriptors. Each of these can be queried to find out the class of the listener, the methods of that listener class, and the add- and remove-listener methods. The BeanDumper program prints out all of this information.
Upon startup, the program forces the evaluation of frogbean.Frog. The output, after removing extra details that are unnecessary here, is:
class name: Frog
Property type:
Color
Property name:
color
Read method:
public Color getColor()
Write method:
public void setColor(Color)
====================
Property type:
Spots
Property name:
spots
Read method:
public Spots getSpots()
Write method:
public void setSpots(Spots)
====================
Property type:
boolean
Property name:
jumper
Read method:
public boolean isJumper()
Write method:
public void setJumper(boolean)
====================
Property type:
int
Property name:
jumps
Read method:
public int getJumps()
Write method:
public void setJumps(int)
====================
Public methods:
public void setJumps(int)
public void croak()
public void removeActionListener(ActionListener)
public void addActionListener(ActionListener)
public int getJumps()
public void setColor(Color)
public void setSpots(Spots)
public void setJumper(boolean)
public boolean isJumper()
public void addKeyListener(KeyListener)
public Color getColor()
public void removeKeyListener(KeyListener)
public Spots getSpots()
======================
Event support:
Listener type:
KeyListener
Listener method:
keyTyped
Listener method:
keyPressed
Listener method:
keyReleased
Method descriptor:
public void keyTyped(KeyEvent)
Method descriptor:
public void keyPressed(KeyEvent)
Method descriptor:
public void keyReleased(KeyEvent)
Add Listener Method:
public void addKeyListener(KeyListener)
Remove Listener Method:
public void removeKeyListener(KeyListener)
====================
Listener type:
ActionListener
Listener method:
actionPerformed
Method descriptor:
public void actionPerformed(ActionEvent)
Add Listener Method:
public void addActionListener(ActionListener)
Remove Listener Method:
public void removeActionListener(ActionListener)
====================
This reveals most of what the Introspector sees as it produces a BeanInfo object from your Bean. You can see that the type of the property and its name are independent. Notice the lowercasing of the property name. (The only time this doesn't occur is when the property name begins with more than one capital letter in a row.) And remember that the method names you're seeing here (such as the read and write methods) are actually produced from a Method object that can be used to invoke the associated method on the object.
The public method list includes the methods that are not associated with a property or event, such as croak( ), as well as those that are. These are all the methods that you can call programmatically for a Bean, and the application builder tool can choose to list all of these while you're making method calls, to ease your task.
Finally, you can see that the events are fully parsed out into the listener, its methods, and the add- and remove-listener methods. Basically, once you have the BeanInfo, you can find out everything of importance for the Bean. You can also call the methods for that Bean, even though you don't have any other information except the object (again, a feature of reflection).
14-14-3. A more sophisticated Bean▲
This next example is slightly more sophisticated, albeit frivolous. It's a JPanel that draws a little circle around the mouse whenever the mouse is moved. When you press the mouse, the word "Bang!" appears in the middle of the screen, and an action listener is fired.
The properties you can change are the size of the circle as well as the color, size, and text of the word that is displayed when you press the mouse. A BangBean also has its own addActionListener( ) and removeActionListener( ), so you can attach your own listener that will be fired when the user clicks on the BangBean. You should be able to recognize the property and event support:
//: bangbean:BangBean.java
// A graphical Bean.
package
bangbean;
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.io.*;
import
java.util.*;
import
com.bruceeckel.swing.*;
public
class
BangBean extends
JPanel implements
Serializable {
private
int
xm, ym;
private
int
cSize =
20
; // Circle size
private
String text =
"Bang!"
;
private
int
fontSize =
48
;
private
Color tColor =
Color.RED;
private
ActionListener actionListener;
public
BangBean
(
) {
addMouseListener
(
new
ML
(
));
addMouseMotionListener
(
new
MML
(
));
}
public
int
getCircleSize
(
) {
return
cSize; }
public
void
setCircleSize
(
int
newSize) {
cSize =
newSize;
}
public
String getBangText
(
) {
return
text; }
public
void
setBangText
(
String newText) {
text =
newText;
}
public
int
getFontSize
(
) {
return
fontSize; }
public
void
setFontSize
(
int
newSize) {
fontSize =
newSize;
}
public
Color getTextColor
(
) {
return
tColor; }
public
void
setTextColor
(
Color newColor) {
tColor =
newColor;
}
public
void
paintComponent
(
Graphics g) {
super
.paintComponent
(
g);
g.setColor
(
Color.BLACK);
g.drawOval
(
xm -
cSize/
2
, ym -
cSize/
2
, cSize, cSize);
}
// This is a unicast listener, which is
// the simplest form of listener management:
public
void
addActionListener
(
ActionListener l)
throws
TooManyListenersException {
if
(
actionListener !=
null
)
throw
new
TooManyListenersException
(
);
actionListener =
l;
}
public
void
removeActionListener
(
ActionListener l) {
actionListener =
null
;
}
class
ML extends
MouseAdapter {
public
void
mousePressed
(
MouseEvent e) {
Graphics g =
getGraphics
(
);
g.setColor
(
tColor);
g.setFont
(
new
Font
(
"TimesRoman"
, Font.BOLD, fontSize));
int
width =
g.getFontMetrics
(
).stringWidth
(
text);
g.drawString
(
text, (
getSize
(
).width -
width) /
2
,
getSize
(
).height/
2
);
g.dispose
(
);
// Call the listener's method:
if
(
actionListener !=
null
)
actionListener.actionPerformed
(
new
ActionEvent
(
BangBean.this
,
ActionEvent.ACTION_PERFORMED, null
));
}
}
class
MML extends
MouseMotionAdapter {
public
void
mouseMoved
(
MouseEvent e) {
xm =
e.getX
(
);
ym =
e.getY
(
);
repaint
(
);
}
}
public
Dimension getPreferredSize
(
) {
return
new
Dimension
(
200
, 200
);
}
}
///:~
The first thing you'll notice is that BangBean implements the Serializable interface. This means that the application builder tool can "pickle" all the information for the BangBean by using serialization after the program designer has adjusted the values of the properties. When the Bean is created as part of the running application, these "pickled" properties are restored so that you get exactly what you designed.
You can see that all the fields are private, which is what you'll usually do with a Bean-allow access only through methods, usually using the "property" scheme.
When you look at the signature for addActionListener( ), you'll see that it can throw a TooManyListenersException. This indicates that it is unicast, which means it notifies only one listener when the event occurs. Ordinarily, you'll use multicast events so that many listeners can be notified of an event. However, that runs into threading issues, so it will be revisited under the heading "JavaBeans and synchronization" later in this chapter. In the meantime, a unicast event sidesteps the problem.
When you click the mouse, the text is put in the middle of the BangBean, and if the actionListener field is not null, its actionPerformed( ) is called, creating a new ActionEvent object in the process. Whenever the mouse is moved, its new coordinates are captured and the canvas is repainted (erasing any text that's on the canvas, as you'll see).
Here is the BangBeanTest class to test the Bean:
//: c14:BangBeanTest.java
import
bangbean.*;
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.util.*;
import
com.bruceeckel.swing.*;
public
class
BangBeanTest extends
JFrame {
private
JTextField txt =
new
JTextField
(
20
);
// During testing, report actions:
class
BBL implements
ActionListener {
private
int
count =
0
;
public
void
actionPerformed
(
ActionEvent e) {
txt.setText
(
"BangBean action "
+
count++
);
}
}
public
BangBeanTest
(
) {
BangBean bb =
new
BangBean
(
);
try
{
bb.addActionListener
(
new
BBL
(
));
}
catch
(
TooManyListenersException e) {
txt.setText
(
"Too many listeners"
);
}
Container cp =
getContentPane
(
);
cp.add
(
bb);
cp.add
(
BorderLayout.SOUTH, txt);
}
public
static
void
main
(
String[] args) {
Console.run
(
new
BangBeanTest
(
), 400
, 500
);
}
}
///:~
When a Bean is in a development environment, this class will not be used, but it's helpful to provide a rapid testing method for each of your Beans. BangBeanTest places a BangBean within the applet, attaching a simple ActionListener to the BangBean to print an event count to the JTextField whenever an ActionEvent occurs. Usually, of course, the application builder tool would create most of the code that uses the Bean.
When you run the BangBean through BeanDumper or put the BangBean inside a Bean-enabled development environment, you'll notice that there are many more properties and actions than are evident from the preceding code. That's because BangBean is inherited from JPanel, and JPanel is also Bean, so you're seeing its properties and events as well.
14-14-4. JavaBeans and synchronization▲
Whenever you create a Bean, you must assume that it will run in a multithreaded environment. This means that:
- Whenever possible, all the public methods of a Bean should be synchronized. Of course, this incurs the synchronized run-time overhead (which has been significantly reduced in recent versions of the JDK). If that's a problem, methods that will not cause problems in critical sections can be left un-synchronized, but keep in mind that this is not always obvious. Methods that qualify tend to be small (such as getCircleSize( ) in the following example) and/or "atomic," that is, the method call executes in such a short amount of code that the object cannot be changed during execution. Making such methods un-synchronized might not have a significant effect on the execution speed of your program. You might as well make all public methods of a Bean synchronized and remove the synchronized keyword only when you know for sure that it's necessary and that it makes a difference.
- When firing a multicast event to a bunch of listeners interested in that event, you must assume that listeners might be added or removed while moving through the list.
The first point is fairly easy to deal with, but the second point requires a little more thought. The previous version of BangBean.java ducked out of the multithreading question by ignoring the synchronized keyword and making the event unicast. Here is a modified version that works in a multithreaded environment and uses multicasting for events:
//: c14:BangBean2.java
// You should write your Beans this way so they
// can run in a multithreaded environment.
import
javax.swing.*;
import
java.awt.*;
import
java.awt.event.*;
import
java.util.*;
import
java.io.*;
import
com.bruceeckel.swing.*;
public
class
BangBean2 extends
JPanel
implements
Serializable {
private
int
xm, ym;
private
int
cSize =
20
; // Circle size
private
String text =
"Bang!"
;
private
int
fontSize =
48
;
private
Color tColor =
Color.RED;
private
ArrayList actionListeners =
new
ArrayList
(
);
public
BangBean2
(
) {
addMouseListener
(
new
ML
(
));
addMouseMotionListener
(
new
MM
(
));
}
public
synchronized
int
getCircleSize
(
) {
return
cSize; }
public
synchronized
void
setCircleSize
(
int
newSize) {
cSize =
newSize;
}
public
synchronized
String getBangText
(
) {
return
text; }
public
synchronized
void
setBangText
(
String newText) {
text =
newText;
}
public
synchronized
int
getFontSize
(
){
return
fontSize; }
public
synchronized
void
setFontSize
(
int
newSize) {
fontSize =
newSize;
}
public
synchronized
Color getTextColor
(
){
return
tColor;}
public
synchronized
void
setTextColor
(
Color newColor) {
tColor =
newColor;
}
public
void
paintComponent
(
Graphics g) {
super
.paintComponent
(
g);
g.setColor
(
Color.BLACK);
g.drawOval
(
xm -
cSize/
2
, ym -
cSize/
2
, cSize, cSize);
}
// This is a multicast listener, which is more typically
// used than the unicast approach taken in BangBean.java:
public
synchronized
void
addActionListener
(
ActionListener l) {
actionListeners.add
(
l);
}
public
synchronized
void
removeActionListener
(
ActionListener l) {
actionListeners.remove
(
l);
}
// Notice this isn't synchronized:
public
void
notifyListeners
(
) {
ActionEvent a =
new
ActionEvent
(
BangBean2.this
,
ActionEvent.ACTION_PERFORMED, null
);
ArrayList lv =
null
;
// Make a shallow copy of the List in case
// someone adds a listener while we're
// calling listeners:
synchronized
(
this
) {
lv =
(
ArrayList)actionListeners.clone
(
);
}
// Call all the listener methods:
for
(
int
i =
0
; i <
lv.size
(
); i++
)
((
ActionListener)lv.get
(
i)).actionPerformed
(
a);
}
class
ML extends
MouseAdapter {
public
void
mousePressed
(
MouseEvent e) {
Graphics g =
getGraphics
(
);
g.setColor
(
tColor);
g.setFont
(
new
Font
(
"TimesRoman"
, Font.BOLD, fontSize));
int
width =
g.getFontMetrics
(
).stringWidth
(
text);
g.drawString
(
text, (
getSize
(
).width -
width) /
2
,
getSize
(
).height/
2
);
g.dispose
(
);
notifyListeners
(
);
}
}
class
MM extends
MouseMotionAdapter {
public
void
mouseMoved
(
MouseEvent e) {
xm =
e.getX
(
);
ym =
e.getY
(
);
repaint
(
);
}
}
public
static
void
main
(
String[] args) {
BangBean2 bb =
new
BangBean2
(
);
bb.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
System.out.println
(
"ActionEvent"
+
e);
}
}
);
bb.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
System.out.println
(
"BangBean2 action"
);
}
}
);
bb.addActionListener
(
new
ActionListener
(
) {
public
void
actionPerformed
(
ActionEvent e) {
System.out.println
(
"More action"
);
}
}
);
Console.run
(
bb, 300
, 300
);
}
}
///:~
Adding synchronized to the methods is an easy change. However, notice in addActionListener( ) and removeActionListener( ) that the ActionListeners are now added to and removed from an ArrayList, so you can have as many as you want.
You can see that the method notifyListeners( ) is not synchronized. It can be called from more than one thread at a time. It's also possible for addActionListener( ) or removeActionListener( ) to be called in the middle of a call to notifyListeners( ), which is a problem because it traverses the ArrayList actionListeners. To alleviate the problem, the ArrayList is cloned inside a synchronized clause, and the clone is traversed (see Appendix A for details of cloning). This way, the original ArrayList can be manipulated without impact on notifyListeners( ).
The paintComponent( ) method is also not synchronized. Deciding whether to synchronize overridden methods is not as clear as when you're just adding your own methods. In this example, it turns out that paintComponent( ) seems to work OK whether it's synchronized or not. But the issues you must consider are:
- Does the method modify the state of "critical" variables within the object? To discover whether the variables are "critical," you must determine whether they will be read or set by other threads in the program. (In this case, the reading or setting is virtually always accomplished via synchronized methods, so you can just examine those.) In the case of paintComponent( ), no modification takes place.
- Does the method depend on the state of these "critical" variables? If a synchronized method modifies a variable that your method uses, then you might very well want to make your method synchronized as well. Based on this, you might observe that cSize is changed by synchronized methods, and therefore paintComponent( ) should be synchronized. Here, however, you can ask "What's the worst thing that will happen if cSize is changed during a paintComponent( )?" When you see that it's nothing too bad, and a transient effect at that, you can decide to leave paintComponent( ) un-synchronized to prevent the extra overhead from the synchronized method call.
- A third clue is to notice whether the base-class version of paintComponent( ) is synchronized, which it isn't. This isn't an airtight argument, just a clue. In this case, for example, a field that is changed via synchronized methods (that is cSize) has been mixed into the paintComponent( ) formula and might have changed the situation. Notice, however, that synchronized doesn't inherit; that is, if a method is synchronized in the base class, then it is not automatically synchronized in the derived class overridden version.
- paint( ) and paintComponent( ) are methods that must be as fast as possible. Anything that takes processing overhead out of these methods is highly recommended, so if you think you need to synchronize these methods it may be an indicator of bad design.
The test code in main( ) has been modified from that seen in BangBeanTest to demonstrate the multicast ability of BangBean2 by adding extra listeners.
14-14-5. Packaging a Bean▲
Before you can bring a JavaBean into a Bean-enabled visual builder tool, it must be put into the standard Bean container, which is a JAR file that includes all the Bean classes as well as a "manifest" file that says "This is a Bean." A manifest file is simply a text file that follows a particular form. For the BangBean, the manifest file looks like this:
Manifest-Version: 1.0
Name: bangbean/BangBean.class
Java-Bean: True
The first line indicates the version of the manifest scheme, which until further notice from Sun is 1.0. The second line (empty lines are ignored) names the BangBean.class file, and the third says "It's a Bean." Without the third line, the program builder tool will not recognize the class as a Bean.
The only tricky part is that you must make sure that you get the proper path in the "Name:" field. If you look back at BangBean.java, you'll see it's in package bangbean (and thus in a subdirectory called "bangbean" that's off of the classpath), and the name in the manifest file must include this package information. In addition, you must place the manifest file in the directory above the root of your package path, which in this case means placing the file in the directory above the "bangbean" subdirectory. Then you must invoke jar from the same directory as the manifest file, as follows:
jar cfm BangBean.jar BangBean.mf bangbean
This assumes that you want the resulting JAR file to be named BangBean.jar, and that you've put the manifest in a file called BangBean.mf.
You might wonder "What about all the other classes that were generated when I compiled BangBean.java?" Well, they all ended up inside the bangbean subdirectory, and you'll see that the last argument for the above jar command line is the bangbean subdirectory. When you give jar the name of a subdirectory, it packages that entire subdirectory into the JAR file (including, in this case, the original BangBean.java source-code file-you might not choose to include the source with your own Beans). In addition, if you turn around and unpack the JAR file you've just created, you'll discover that your manifest file isn't inside, but that jar has created its own manifest file (based partly on yours) called MANIFEST.MF and placed it inside the subdirectory META-INF (for "meta-information"). If you open this manifest file, you'll also notice that digital signature information has been added by jar for each file, of the form:
Digest-Algorithms: SHA MD5
SHA-Digest: pDpEAG9NaeCx8aFtqPI4udSX/O0=
MD5-Digest: O4NcS1hE3Smnzlp2hj6qeg==
In general, you don't need to worry about any of this, and if you make changes, you can just modify your original manifest file and reinvoke jar to create a new JAR file for your Bean. You can also add other Beans to the JAR file simply by adding their information to your manifest.
One thing to notice is that you'll probably want to put each Bean in its own subdirectory, since when you create a JAR file you hand the jar utility the name of a subdirectory, and it puts everything in that subdirectory into the JAR file. You can see that both Frog and BangBean are in their own subdirectories.
Once you have your Bean properly inside a JAR file, you can bring it into a Beans-enabled program-builder environment. The way you do this varies from one tool to the next, but Sun provides a freely available test bed for JavaBeans in their "Bean Builder." (Download from java.sun.com/beans.) You place a Bean into the Bean Builder by simply copying the JAR file into the correct subdirectory.
14-14-6. More complex Bean support▲
You can see how remarkably simple it is to make a Bean, but you aren't limited to what you've seen here. The JavaBeans architecture provides a simple point of entry but can also scale to more complex situations. These situations are beyond the scope of this book, but they will be briefly introduced here. You can find more details at java.sun.com/beans.
One place where you can add sophistication is with properties. The examples you've seen here have shown only single properties, but it's also possible to represent multiple properties in an array. This is called an indexed property. You simply provide the appropriate methods (again following a naming convention for the method names), and the Introspector recognizes an indexed property so that your application builder tool can respond appropriately.
Properties can be bound, which means that they will notify other objects via a PropertyChangeEvent. The other objects can then choose to change themselves based on the change to the Bean.
Properties can be constrained, which means that other objects can veto a change to that property if it is unacceptable. The other objects are notified by using a PropertyChangeEvent, and they can throw a PropertyVetoException to prevent the change from happening and to restore the old values.
You can also change the way your Bean is represented at design time:
- You can provide a custom property sheet for your particular Bean. The ordinary property sheet will be used for all other Beans, but yours is automatically invoked when your Bean is selected.
- You can create a custom editor for a particular property, so the ordinary property sheet is used, but when your special property is being edited, your editor will automatically be invoked.
- You can provide a custom BeanInfo class for your Bean that produces information different from the default created by the Introspector.
- It's also possible to turn "expert" mode on and off in all FeatureDescriptors to distinguish between basic features and more complicated ones.
14-14-7. More to Beans▲
There are a number of books about JavaBeans; for example, JavaBeans by Elliotte Rusty Harold (IDG, 1998).
14-15. Summary▲
Of all the libraries in Java, the GUI library has seen the most dramatic changes from Java 1.0 to Java 2. The Java 1.0 AWT was roundly criticized as being one of the worst designs seen, and while it would allow you to create portable programs, the resulting GUI was "equally mediocre on all platforms." It was also limiting, awkward, and unpleasant to use compared with the native application development tools available on a particular platform.
When Java 1.1 introduced the new event model and JavaBeans, the stage was set-now it was possible to create GUI components that could be easily dragged and dropped inside visual application builder tools. In addition, the design of the event model and JavaBeans clearly shows strong consideration for ease of programming and maintainable code (something that was not evident in the 1.0 AWT). But it wasn't until the JFC/Swing classes appeared that the job was finished. With the Swing components, cross-platform GUI programming can be a civilized experience.
Actually, the only thing that's missing is the application builder tool, and this is where the real revolution lies. Microsoft's Visual BASIC and Visual C++ require Microsoft's application builder tools, as does Borland's Delphi and C++ Builder. If you want the application builder tool to get better, you have to cross your fingers and hope the vendor will give you what you want. But Java is an open environment, so not only does it allow for competing application builder environments, it encourages them. And for these tools to be taken seriously, they must support JavaBeans. This means a leveled playing field; if a better application builder tool comes along, you're not tied to the one you've been using. You can pick up and move to the new one and increase your productivity. This kind of competitive environment for GUI application builder tools has not been seen before, and the resulting marketplace can generate only positive results for the productivity of the programmer.
This chapter was meant only to give you an introduction to the power of Swing and to get you started so you could see how relatively simple it is to feel your way through the libraries. What you've seen so far will probably suffice for a good portion of your UI design needs. However, there's a lot more to Swing; it's intended to be a fully powered UI design tool kit. There's probably a way to accomplish just about everything you can imagine.
If you don't see what you need here, delve into the JDK documentation from Sun and search the Web, and if that's not enough, then find a dedicated Swing book. A good place to start is The JFC Swing Tutorial, by Walrath & Campione (Addison Wesley, 1999).
14-16. Exercises▲
Solutions to selected exercises can be found in the electronic document The Thinking in Java Annotated Solution Guide, available for a small fee from www.BruceEckel.com.
- Create an applet/application using the Console class as shown in this chapter. Include a text field and three buttons. When you press each button, make some different text appear in the text field.
- Add a check box to the applet created in Exercise 1, capture the event, and insert different text into the text field.
- Create an applet/application using Console. In the JDK documentation from java.sun.com, find the JPasswordField and add this to the program. If the user types in the correct password, use Joptionpane to provide a success message to the user.
- Create an applet/application using Console, and add all the Swing components that have an addActionListener( ) method. (Look these up in the JDK documentation from java.sun.com. Hint: use the index.) Capture their events and display an appropriate message for each inside a text field.
- Create an applet/application using Console, with a JButton and a JTextField. Write and attach the appropriate listener so that if the button has the focus, characters typed into it will appear in the JTextField.
- Create an applet/application using Console. Add to the main frame all the components described in this chapter, including menus and a dialog box.
- Modify TextFields.java so that the characters in t2 retain the original case that they were typed in, instead of automatically being forced to upper case.
- Locate and download one or more of the free GUI builder development environments available on the Internet, or buy a commercial product. Discover what is necessary to add BangBean to this environment and to use it.
- Add Frog.class to the manifest file as shown in this chapter and run jar to create a JAR file containing both Frog and BangBean. Now either download and install the Bean Builder from Sun, or use your own Beans-enabled program builder tool and add the JAR file to your environment so you can test the two Beans.
- Create your own JavaBean called Valve that contains two properties: a boolean called "on" and an int called "level." Create a manifest file, use jar to package your Bean, then load it into the Bean Builder or into a Beans-enabled program builder tool so that you can test it.
- Modify MessageBoxes.java so that it has an individual ActionListener for each button (instead of matching the button text).
- Monitor a new type of event in TrackEvent.java by adding the new event handling code. You'll need to discover on your own the type of event that you want to monitor.
- Inherit a new type of button from JButton. Each time you press this button, it should change its color to a randomly selected value. See ColorBoxes.java for an example of how to generate a random color value.
- Modify TextPane.java to use a JTextArea instead of a JTextPane.
- Modify Menus.java to use radio buttons instead of check boxes on the menus.
- Simplify List.java by passing the array to the constructor and eliminating the dynamic addition of elements to the list.
- Modify SineWave.java to turn SineDraw into a JavaBean by adding "getter" and "setter" methods.
- Remember the "sketching box" toy with two knobs, one that controls the vertical movement of the drawing point, and one that controls the horizontal movement? Create one of those, using SineWave.java to get you started. Instead of knobs, use sliders. Add a button that will erase the entire sketch.
- Starting with SineWave.java, create a program (an applet/application using the Console class) that draws an animated sine wave that appears to scroll past the viewing window like an oscilloscope, driving the animation with a Thread. The speed of the animation should be controlled with a java.swing.JSlider control.
- Modify Exercise 19 so that multiple sine wave panels are created within the application. The number of sine wave panels should be controlled by HTML tags or command-line parameters.
- Modify Exercise 19 so that the java.swing.Timer class is used to drive the animation. Note the difference between this and java.util.Timer.
- Create an "asymptotic progress indicator" that gets slower and slower as it approaches the finish point. Add random erratic behavior so it will periodically look like it's starting to speed up.
- Modify Progress.java so that it does not share models, but instead uses a listener to connect the slider and progress bar.
- Follow the instructions in the section titled "Packaging an applet into a JAR file" to place TicTacToe.java into a JAR file. Create an HTML page with the simple version of the applet tag along with the archive specification to use the JAR file. Run HTMLconverter on file to produce a working HTML file.
- Create an applet/application using Console. This should have three sliders, one each for the red, green, and blue values in java.awt.Color. The rest of the form should be a JPanel that displays the color determined by the three sliders. Also include non-editable text fields that show the current RGB values.
- In the JDK documentation for javax.swing, look up the JColorChooser. Write a program with a button that brings up the color chooser as a dialog.
- Almost every Swing component is derived from Component, which has a setCursor( ) method. Look this up in the JDK documentation. Create an applet and change the cursor to one of the stock cursors in the Cursor class.
- Starting with ShowAddListeners.java, create a program with the full functionality of c10:ShowMethods.java.
- Turn c12:TestRegularExpression.java into an interactive Swing program that allows you to put an input string in one TextArea and a regular expression in a TextField. The results should be displayed in a second TextArea.
- Modify InvokeLaterFrame.java to use invokeAndWait( ).